ryukenn

Brazil
On FACEIT since 2020 266 matches tracked 35 matches in 30 days
ELO ▼ 86
2,237
30-day peak: 2,323
Rank SA ▼ 404 places
#3,123
Brazil #2,563 in Brazil
30 days · prev. #2,719 · best #1,868
Last updated:

How does ryukenn play?

Rating 1.01 (from 216 matches) K/R 0.69 ADR 75.7 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 38%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 7 in 266 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 27x 4K, 2 aces in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.2+0.9 · Ø 4.3 better than 75%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.15, ADR +4.7, Headshots +5 pp
= Stayed the same
Win rate at 49%, ELO at 2,237
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −121 ELO
32 matches · 44% win rate
In match 2 of the day −43 ELO
58 matches · 40% win rate
Between 0:00 and 6:00 −193 ELO, win rate 47%
On Thursdays −51 ELO, win rate 38%

ryukenn loses the most ELO in match 4 of the day: −121 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 1.95 · Inferno
  4. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
56% better than 65%
0.71 better than 35%
79.7 better than 43%
1.01 better than 42%
50% of 277 duels better than 43%
50% of 50 situations better than 81%
Mirage74
45% better than 25%
0.65 better than 13%
70.9 better than 9%
0.99 better than 37%
49% of 177 duels better than 36%
53% of 49 situations better than 88%
Ancient36
58% better than 72%
0.70 better than 29%
76.6 better than 25%
1.00 better than 42%
49% of 81 duels better than 36%
50% of 20 situations better than 78%
Inferno21
48% better than 33%
0.76 better than 59%
77.6 better than 32%
1.06 better than 59%
49% of 49 duels better than 34%
33% of 15 situations better than 45%
Anubis14
43% -
0.67 -
75.3 -
0.98-
38% of 40 duels -
13% of 8 situations -
Cache13
54% -
0.65 -
70.5 -
0.95-
44% of 43 duels -
33% of 6 situations -
Nuke10
60% -
0.73 -
70.8 -
1.13-
48% of 31 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryukenn plays

Across 266 matches ryukenn averages K/R 0.69 and ADR 75.7; the rating across the 216 rated matches is 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 74 of 216 matches the rating was 1.10 or higher (34%), in 79 it was below 0.90. In 190 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 1.12. ryukenn loses the most ELO in match 4 of the day (−121 ELO, win rate 44%). Things go best from match 5 of the day (+154 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +154 ELO. Improved over the last three months: K/R +0.05, Rating +0.15, ADR +4.7, Headshots +5 pp. Unchanged in recent months: Win rate at 49%, ELO at 2,237. Last 30 days: 35 matches, win rate 49%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.