ryue-
Name history of ryue-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ryue- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Strength62% headshots and so well above the average (49%).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.1%).
Utility and deaths
Weakness26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.89. Last 3 months: 0.78 (at the start 0.86). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.27. Last 3 months: 1.06 (at the start 1.22). Slightly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 92.6. Last 3 months: 80.6 (at the start 90.8). Just below the average (80.8).
Share of headshot kills
Best month: August 2026 with 65%. Last 3 months: 57% (at the start 63%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 51% (at the start 49%). Just above the average (50%).
Best month: August 2026 with 2,205. Last 3 months: 2,124 (at the start 2,082).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ryue- loses the most ELO on Mirage: −53 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.79 · Dust 2
- Recorded match no. 100 · Ancient
- Most kills in a match: 53 · Mirage
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How ryue- plays
Across 209 matches ryue- averages K/R 0.85 and ADR 88.7; the rating across the 169 rated matches is 1.18. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 62% headshots. The strongest map is Dust 2 with a 50% win rate in 52 matches. In 92 of 169 matches the rating was 1.10 or higher (54%), in 50 it was below 0.90. In 162 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: June 2026 at 1.27. ryue- loses the most ELO on Mirage (−53 ELO, win rate 49%). Things go best on Dust 2 (+75 ELO, win rate 50%). Match no. 2 of the day goes best: 58% win rate, −51 ELO. Got weaker: K/R −0.08, Rating −0.16, ADR −10.2, Headshots −6 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,124. Last 30 days: 21 matches, win rate 57%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.