ryn

USA
216 matches tracked 15 matches in 30 days
ELO ▼ 14
3,097
30-day peak: 3,141
Rank NA ▼ 3 places
#162
USA #92 in USA
30 days · prev. #159 · best #159
Last updated:

How does ryn play?

Rating 1.13 (from 151 matches) K/R 0.79 ADR 84.3 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 151 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 54%+14 pp · Ø 40% better than 98%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.12+0.05 · Ø 1.07 better than 62%
Pistol kills per match 2.6 from the last 151
Knife kills 1 in 151 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 65%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 12x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 3.5−0.3 · Ø 3.8 better than 39%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +4 pp
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 83.4, ELO at 3,097
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −218 ELO
32 matches · 38% win rate
On Mirage −49 ELO
42 matches · 52% win rate
On Tuesdays +19 ELO, win rate 39%

ryn loses the most ELO in match 2 of the day: −218 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 37%
0.83 better than 78%
87.3 better than 73%
1.17 better than 80%
55% of 174 duels better than 64%
63% of 27 situations better than 97%
Dust 241
59% better than 66%
0.79 better than 63%
84.8 better than 63%
1.10 better than 57%
53% of 172 duels right on the average
56% of 16 situations better than 88%
Anubis26
54% better than 46%
0.78 better than 61%
81.4 better than 47%
1.10 better than 62%
43% of 152 duels better than 8%
33% of 18 situations better than 37%
Ancient21
52% better than 37%
0.84 better than 83%
88.7 better than 79%
1.18 better than 84%
47% of 86 duels better than 19%
63% of 19 situations better than 94%
Cache11
55% -
0.69 -
67.8 -
1.00-
47% of 45 duels -
25% of 4 situations -
Nuke5
60% -
0.88 -
93.1 -
1.25-
53% of 19 duels -
50% of 2 situations -
Inferno3
33% -
0.78 -
88.3 -
1.12-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryn plays

Across 216 matches ryn averages K/R 0.79 and ADR 84.3; the rating across the 151 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 59% win rate in 41 matches. In 78 of 151 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 78 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. ryn loses the most ELO in match 2 of the day (−218 ELO, win rate 38%). Things go best on Dust 2 (+235 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +310 ELO. Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 83.4, ELO at 3,097. Last 30 days: 15 matches, win rate 60%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.