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rykamastera-

Russia
On FACEIT since 2018 320 matches tracked 17 matches in 30 days
ELO ▼ 510
3,028
30-day peak: 3,538
Rank EU ▼ 7,485 places
#8,543
Russia #2,477 in Russia
30 days · prev. #1,058 · best #864
Last updated:

How does rykamastera- play?

Rating 0.89 (from 317 matches) K/R 0.61 ADR 66.0 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 320 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.05).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 0.89−0.16 · Ø 1.05 better than 3%
Pistol kills per match 2.3
Knife kills 3 in 320 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.2%).

2K rounds 11.0%−2.5 pp · Ø 13.5% better than 3%
3K rounds 2.4%−1.8 pp · Ø 4.2% better than 1%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 24x 4K, 0 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 6%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.49+0.18 · Ø 0.31 better than 90%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +187
= Stayed the same
K/R at 0.60, Rating at 0.90, ADR at 64.8, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.50
JunJulAugSepOctNov

Best month: August 2026 with 0.63. Last 3 months: 0.60 (at the start 0.61). Well below the average (0.75).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −456 ELO
91 matches · 38% win rate
In match 1 of the day −197 ELO
79 matches · 44% win rate
On Fridays −169 ELO, win rate 43%

rykamastera- loses the most ELO on Dust 2: −456 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Highest rating in a match: 1.67 · Nuke
  4. Most kills in a match: 50 · Nuke

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
55% right on the average
0.60 better than 2%
64.5 better than 1%
0.89 better than 5%
42% of 292 duels better than 5%
38% of 73 situations better than 47%
Dust 291
38% better than 5%
0.59 better than 2%
65.6 better than 1%
0.84 better than 1%
47% of 309 duels better than 22%
37% of 52 situations better than 43%
Nuke52
63% better than 69%
0.64 better than 6%
68.8 better than 4%
0.95 better than 16%
43% of 183 duels better than 9%
46% of 35 situations better than 68%
Inferno28
61% better than 48%
0.61 better than 1%
65.8 better than 1%
0.92 better than 4%
37% of 70 duels better than 1%
43% of 21 situations better than 54%
Cache21
76% better than 94%
0.65 better than 6%
70.4 better than 5%
0.94 better than 7%
46% of 59 duels better than 12%
13% of 15 situations better than 5%
Ancient12
50% -
0.70 -
75.7 -
0.96-
41% of 41 duels -
57% of 7 situations -
Anubis11
36% -
0.48 -
56.4 -
0.70-
26% of 27 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rykamastera- plays

Across 320 matches rykamastera- averages K/R 0.61 and ADR 66.0; the rating across the 317 rated matches is 0.89. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 66.0, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.2 kills per match with 54% headshots. The strongest map is Cache with a 76% win rate in 21 matches. In 68 of 320 matches the rating was 1.10 or higher (21%), in 168 it was below 0.90. In 243 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: September 2026 at 0.92. rykamastera- loses the most ELO on Dust 2 (−456 ELO, win rate 38%). Things go best on Nuke (+221 ELO, win rate 63%). Match no. 3 of the day goes best: 58% win rate, +35 ELO. Improved over the last three months: Headshots +3 pp, ELO +187. Unchanged in recent months: K/R at 0.60, Rating at 0.90, ADR at 64.8, Win rate at 53%. Last 30 days: 17 matches, win rate 24%, net ELO −233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.