rycku

Estonia
On FACEIT since 2020 168 matches tracked 33 matches in 30 days
Last updated:

How does rycku play?

Rating 0.96 K/R 0.69 ADR 77.4 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 168 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.01).

Headshot rate 43%−5 pp · Ø 48% better than 23%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.94−0.07 · Ø 1.01 better than 21%
Pistol kills per match 3.0
Knife kills 2 in 168 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 28%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 25x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.96, ADR at 78.7, Headshots at 43%
▼ Got worse
Win rate −6 pp, ELO −54

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −12 ELO
35 matches · 43% win rate
In match 2 of the day +64 ELO
34 matches · 38% win rate
Between 12:00 and 18:00 −10 ELO, win rate 45%
On Sundays −70 ELO, win rate 45%

rycku loses the most ELO on Ancient: −12 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Dust 2
  2. Most kills in a match: 29 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Reached level 10 · Anubis
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% better than 58%
0.69 better than 28%
76.1 better than 26%
0.97 better than 31%
50% of 216 duels better than 43%
34% of 32 situations better than 39%
Anubis38
47% better than 34%
0.69 better than 26%
78.9 better than 41%
0.96 better than 28%
50% of 167 duels better than 40%
35% of 17 situations better than 39%
Ancient35
43% better than 23%
0.67 better than 20%
75.0 better than 22%
0.88 better than 9%
45% of 198 duels better than 20%
19% of 21 situations better than 10%
Inferno19
63% better than 80%
0.76 better than 57%
84.8 better than 65%
1.07 better than 56%
65% of 85 duels better than 95%
50% of 12 situations better than 77%
Cache7
57% -
0.61 -
67.9 -
0.88-
50% of 24 duels -
33% of 3 situations -
Dust 26
67% -
0.75 -
77.4 -
1.08-
26% of 34 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rycku plays

Across 168 matches rycku averages K/R 0.69, ADR 77.4 and a rating of 0.96. Biggest strength: Utility hit rate at 39%, better than 77% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 15.2 kills per match with 43% headshots. The strongest map is Inferno with a 63% win rate in 19 matches. In 61 of 168 matches the rating was 1.10 or higher (36%), in 68 it was below 0.90. In 124 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.00. rycku loses the most ELO on Ancient (−12 ELO, win rate 43%). Things go best in match 1 of the day (+58 ELO, win rate 59%). Match no. 3 of the day goes best: 64% win rate, +37 ELO. Got weaker: Win rate −6 pp, ELO −54. Unchanged in recent months: K/R at 0.69, Rating at 0.96, ADR at 78.7, Headshots at 43%. Last 30 days: 33 matches, win rate 52%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.