Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

ry9n

USA
174 matches tracked
ELO ▲ 253
2,011
30-day peak: 2,011
Rank NA ▼ 671 places
#8,172
USA #6,427 in USA
30 days · prev. #7,501 · best #7,501
Last updated:

How does ry9n play?

Rating 0.89 (from 144 matches) K/R 0.64 ADR 72.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 144 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 26%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 2.8
Knife kills 5 in 174 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 11x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.88, ADR at 72.3
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −154

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.66. Last 3 months: 0.63 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −2 ELO
33 matches · 33% win rate
On Saturdays +29 ELO, win rate 15%

ry9n loses the most ELO in match 3 of the day: −2 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 43 · Overpass

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 51%
0.62 better than 5%
73.3 better than 13%
0.84 better than 3%
40% of 153 duels better than 5%
13% of 8 situations better than 3%
Ancient27
44% better than 26%
0.58 better than 1%
68.1 better than 3%
0.81 better than 2%
43% of 120 duels better than 11%
25% of 12 situations better than 18%
Cache27
48% better than 33%
0.63 better than 10%
72.2 better than 16%
0.89 better than 12%
44% of 86 duels better than 16%
38% of 16 situations right on the average
Anubis26
62% better than 78%
0.67 better than 16%
74.7 better than 18%
0.92 better than 13%
45% of 121 duels better than 18%
17% of 12 situations better than 8%
Nuke22
32% better than 1%
0.69 better than 22%
73.8 better than 14%
1.00 better than 33%
47% of 87 duels better than 26%
29% of 14 situations better than 28%
Mirage17
29% better than 2%
0.61 better than 4%
69.2 better than 5%
0.85 better than 4%
42% of 86 duels better than 8%
40% of 10 situations better than 54%
Inferno13
31% -
0.66 -
75.2 -
0.94-
49% of 43 duels -
0% of 2 situations -
Overpass3
67% -
1.02 -
93.4 -
1.44-
38% of 8 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ry9n plays

Across 174 matches ry9n averages K/R 0.64 and ADR 72.8; the rating across the 144 rated matches is 0.89. Biggest strength: Utility damage per round at 8.0, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 56% headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 37 of 144 matches the rating was 1.10 or higher (26%), in 76 it was below 0.90. In 99 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. ry9n loses the most ELO in match 3 of the day (−2 ELO, win rate 33%). Things go best on Nuke (+32 ELO, win rate 32%). Match no. 2 of the day goes best: 54% win rate, +27 ELO. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −154. Unchanged in recent months: K/R at 0.63, Rating at 0.88, ADR at 72.3. Last 30 days: 3 matches, win rate 67%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.