rxxj

Russia
On FACEIT since 2025 306 matches tracked 155 matches in 30 days
ELO ▲ 269
2,410
30-day peak: 2,410
Rank EU
#75,606
Russia #21,382 in Russia
Last updated:

How does rxxj play?

Rating 1.15 (from 283 matches) K/R 0.81 ADR 83.4 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 283 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (282 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 7%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 2.7
Zeus kills3 in 306 matches
Knife kills 13 in 306 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 68x 4K, 7 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 4%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.7, ELO +541
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.83 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
66 matches · 52% win rate
On Anubis −31 ELO
67 matches · 54% win rate
Between 6:00 and 12:00 −30 ELO, win rate 42%
On Tuesdays −62 ELO, win rate 42%

rxxj loses the most ELO on Dust 2: −82 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.11 · Dust 2
  3. Most kills in a match: 47 · Anubis
  4. Reached level 10 · Ancient
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
58% better than 74%
0.82 better than 79%
85.3 better than 67%
1.17 better than 84%
56% of 400 duels better than 76%
38% of 47 situations right on the average
Anubis67
54% better than 56%
0.80 better than 74%
82.7 better than 57%
1.12 better than 73%
59% of 359 duels better than 86%
37% of 43 situations better than 46%
Dust 266
52% right on the average
0.81 better than 78%
84.7 better than 67%
1.14 better than 78%
62% of 265 duels better than 94%
39% of 46 situations better than 52%
Ancient35
46% better than 26%
0.77 better than 60%
79.4 better than 36%
1.08 better than 63%
50% of 118 duels better than 41%
38% of 26 situations right on the average
Inferno23
52% better than 38%
0.86 better than 87%
83.3 better than 57%
1.28 better than 93%
68% of 114 duels better than 97%
21% of 14 situations better than 11%
Cache10
50% -
0.76 -
83.7 -
1.09-
64% of 36 duels -
63% of 8 situations -
Nuke9
33% -
0.74 -
78.3 -
1.01-
45% of 29 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rxxj plays

Across 306 matches rxxj averages K/R 0.81 and ADR 83.4; the rating across the 283 rated matches is 1.15. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 41% headshots. The strongest map is Mirage with a 58% win rate in 95 matches. In 151 of 283 matches the rating was 1.10 or higher (53%), in 67 it was below 0.90. In 282 matches with detailed stats: 68 4Ks and 7 aces. Best month by rating: November 2026 at 1.22. rxxj loses the most ELO on Dust 2 (−82 ELO, win rate 52%). Things go best on Mirage (+88 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, −83 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.7, ELO +541. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 155 matches, win rate 54%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.