rxroute

China
On FACEIT since 2014 194 matches tracked 47 matches in 30 days
Last updated:

How does rxroute play?

Rating 1.06 K/R 0.76 ADR 83.8 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 194 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 3.4
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 56%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +355
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 84.6
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −149 ELO
58 matches · 45% win rate
From match 5 of the day −100 ELO
31 matches · 42% win rate
On Fridays ±0 ELO, win rate 48%

rxroute loses the most ELO on Mirage: −149 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Mirage
  2. Most kills in a match: 33 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
45% better than 24%
0.74 better than 46%
84.7 better than 67%
1.02 better than 44%
48% of 226 duels better than 29%
33% of 33 situations better than 35%
Anubis39
64% better than 86%
0.74 right on the average
80.7 better than 49%
1.05 better than 55%
51% of 178 duels better than 46%
31% of 16 situations better than 32%
Dust 234
47% better than 30%
0.70 better than 28%
80.6 better than 45%
1.00 better than 34%
49% of 149 duels better than 35%
43% of 14 situations better than 65%
Ancient28
46% better than 29%
0.75 right on the average
80.8 better than 44%
1.04 better than 53%
55% of 92 duels better than 69%
17% of 18 situations better than 7%
Cache25
72% -
0.92 -
94.7 -
1.31-
64% of 124 duels -
38% of 24 situations -
Inferno6
33% -
0.81 -
83.9 -
1.14-
44% of 25 duels -
33% of 6 situations -
Nuke4
50% -
0.73 -
80.9 -
0.93-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rxroute plays

Across 194 matches rxroute averages K/R 0.76, ADR 83.8 and a rating of 1.06. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Cache with a 72% win rate in 25 matches. In 81 of 194 matches the rating was 1.10 or higher (42%), in 67 it was below 0.90. In 161 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. rxroute loses the most ELO on Mirage (−149 ELO, win rate 45%). Things go best on Cache (+27 ELO, win rate 72%). Match no. 3 of the day goes best: 70% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp, ELO +355. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 84.6. Last 30 days: 47 matches, win rate 51%, net ELO +55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.