rxgod-tier

Russia
On FACEIT since 2024 389 matches tracked 107 matches in 30 days
ELO ▲ 231
2,536
30-day peak: 2,545
Rank EU
#49,928
Russia #14,230 in Russia
Last updated:

How does rxgod-tier play?

Rating 1.04 K/R 0.76 ADR 82.6 from 389 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 389 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 53%+1 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 21%+9 pp · Ø 12% better than 86%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 2.7
Zeus kills1 in 389 matches
Knife kills 2 in 389 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.5%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 61%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 59%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 62x 4K, 10 aces in 341 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 7%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +295
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 83.3
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 389 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
60 matches · 48% win rate
In match 2 of the day −30 ELO
56 matches · 41% win rate
Between 18:00 and 24:00 −50 ELO, win rate 43%
On Mondays −55 ELO, win rate 35%

rxgod-tier loses the most ELO on Anubis: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 39 · Anubis
  4. Highest rating in a match: 2.11 · Anubis

Maps in detail

from the last 389 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
50% better than 39%
0.79 better than 68%
84.5 better than 65%
1.08 better than 62%
56% of 694 duels better than 76%
49% of 70 situations better than 79%
Ancient77
53% right on the average
0.80 better than 70%
87.6 better than 75%
1.09 better than 62%
53% of 379 duels better than 54%
48% of 42 situations better than 72%
Dust 271
48% better than 33%
0.71 better than 31%
77.6 better than 30%
0.99 better than 31%
51% of 439 duels better than 46%
44% of 45 situations better than 66%
Anubis60
48% better than 33%
0.75 right on the average
81.3 better than 49%
1.02 better than 39%
53% of 303 duels better than 55%
25% of 24 situations better than 18%
Nuke25
44% better than 18%
0.74 better than 43%
81.2 better than 46%
0.99 better than 32%
50% of 143 duels better than 35%
42% of 12 situations better than 60%
Inferno18
39% better than 7%
0.69 better than 16%
77.2 better than 17%
0.93 better than 7%
47% of 95 duels better than 16%
25% of 16 situations better than 17%
Cache4
50% -
0.68 -
74.9 -
0.93-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rxgod-tier plays

Across 389 matches rxgod-tier averages K/R 0.76, ADR 82.6 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 44% headshots. The strongest map is Ancient with a 53% win rate in 77 matches. In 159 of 389 matches the rating was 1.10 or higher (41%), in 143 it was below 0.90. In 341 matches with detailed stats: 62 4Ks and 10 aces. Best month by rating: September 2026 at 1.08. rxgod-tier loses the most ELO on Anubis (−30 ELO, win rate 48%). Things go best on Dust 2 (+129 ELO, win rate 48%). Match no. 1 of the day goes best: 54% win rate, +91 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +295. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 83.3. Last 30 days: 107 matches, win rate 53%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.