rxgod-tier

Russia
On FACEIT since 2024 382 matches tracked 100 matches in 30 days
ELO ▲ 175
2,480
30-day peak: 2,545
Rank EU
#60,083
Russia #17,117 in Russia
Last updated:
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How does rxgod-tier play?

Rating 1.04 K/R 0.76 ADR 82.4 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 382 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Zeus kills1 in 382 matches
Knife kills 2 in 382 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 60x 4K, 9 aces in 334 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 8%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +239
= Stayed the same
K/R at 0.76, Rating at 1.03, ADR at 82.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
59 matches · 47% win rate
In match 2 of the day −30 ELO
55 matches · 40% win rate
Between 18:00 and 24:00 −50 ELO, win rate 44%
On Mondays −55 ELO, win rate 36%

rxgod-tier loses the most ELO on Anubis: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 39 · Anubis
  4. Highest rating in a match: 2.11 · Anubis

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
50% better than 42%
0.78 better than 68%
84.2 better than 67%
1.08 better than 65%
56% of 676 duels better than 77%
49% of 69 situations better than 78%
Ancient76
54% better than 55%
0.80 better than 74%
87.5 better than 78%
1.09 better than 68%
53% of 376 duels better than 59%
48% of 42 situations better than 75%
Dust 270
47% better than 31%
0.71 better than 34%
77.4 better than 30%
0.98 better than 28%
51% of 429 duels right on the average
44% of 45 situations better than 66%
Anubis59
47% better than 31%
0.75 right on the average
81.3 better than 51%
1.01 better than 40%
53% of 301 duels better than 57%
25% of 24 situations better than 19%
Nuke24
46% better than 20%
0.73 better than 40%
81.2 better than 48%
0.98 better than 27%
50% of 139 duels better than 38%
45% of 11 situations better than 64%
Inferno18
39% better than 11%
0.69 better than 22%
77.2 better than 27%
0.93 better than 10%
47% of 95 duels better than 18%
25% of 16 situations better than 22%
Cache4
50% -
0.68 -
74.9 -
0.93-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rxgod-tier plays

Across 382 matches rxgod-tier averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Ancient with a 54% win rate in 76 matches. In 154 of 382 matches the rating was 1.10 or higher (40%), in 141 it was below 0.90. In 334 matches with detailed stats: 60 4Ks and 9 aces. Best month by rating: September 2026 at 1.08. rxgod-tier loses the most ELO on Anubis (−30 ELO, win rate 47%). Things go best on Dust 2 (+129 ELO, win rate 47%). From match no. 5 of the day on, things go best: 54% win rate, −107 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +239. Unchanged in recent months: K/R at 0.76, Rating at 1.03, ADR at 82.9. Last 30 days: 100 matches, win rate 53%, net ELO +180.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.