rval_2zkenty

Russia
On FACEIT since 2023 77 matches tracked
ELO
2,419
Rank EU
#72,297
Russia #19,725 in Russia
Last updated:

How does rval_2zkenty play?

Rating 1.04 (from 27 matches) K/R 0.76 ADR 78.9 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 27 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 37% normal 0.90 to 1.09 4% weak 0.75 to 0.89 22% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.13+0.10 · Ø 1.03 better than 77%
Pistol kills per match 3.1
Knife kills 1 in 77 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 60%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 5x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.29).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.03−0.26 · Ø 0.29 better than 1%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +267
= Stayed the same
K/R at 0.74, ADR at 76.4
▼ Got worse
Rating −0.29, Win rate −6 pp

Sep to Oct 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.60 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
88% better than 99%
0.80 better than 74%
82.2 better than 54%
1.16-
48% of 21 duels better than 27%
40% of 5 situations better than 54%
Ancient19
74% better than 98%
0.69 better than 23%
71.5 better than 7%
0.92-
58% of 19 duels better than 80%
40% of 5 situations better than 55%
Inferno10
60% -
0.87 -
92.5 -
1.14-
25% of 4 duels -
0% of 1 situations -
Nuke9
33% -
0.72 -
74.6 -
0.99-
57% of 7 duels -
0% of 1 situations -
Overpass9
56% -
0.72 -
79.2 -
-
-
-
Mirage6
67% -
0.73 -
75.8 -
0.99-
17% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rval_2zkenty plays

Across 77 matches rval_2zkenty averages K/R 0.76 and ADR 78.9; the rating across the 27 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Anubis with a 88% win rate in 24 matches. In 15 of 27 matches the rating was 1.10 or higher (56%), in 11 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.09. Things go best in match 1 of the day (±0 ELO, win rate 83%). Match no. 1 of the day goes best: 83% win rate. Improved over the last three months: Headshots +4 pp, ELO +267. Got weaker: Rating −0.29, Win rate −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 76.4. Last 30 days: 5 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.