ruze

Sweden
On FACEIT since 2020 308 matches tracked 64 matches in 30 days
Last updated:

How does ruze play?

Rating 1.07 K/R 0.77 ADR 85.6 from 308 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 308 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 3.4
Knife kills 14 in 308 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 48%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 49x 4K, 5 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.5, ELO +161
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.04
JunJulAugSepOctNov

Best month: November 2026 with 1.04. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 308 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −29 ELO
27 matches · 59% win rate
From match 5 of the day −15 ELO
85 matches · 45% win rate
On Fridays +1 ELO, win rate 44%

ruze loses the most ELO on Nuke: −29 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 2.55 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 308 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
58% better than 70%
0.78 better than 62%
87.0 better than 74%
1.07 better than 55%
48% of 452 duels better than 26%
28% of 69 situations better than 19%
Ancient63
52% better than 43%
0.79 better than 65%
84.6 better than 61%
1.11 better than 68%
52% of 252 duels right on the average
40% of 43 situations better than 54%
Dust 249
39% better than 8%
0.79 better than 67%
85.0 better than 66%
1.10 better than 62%
55% of 280 duels better than 66%
52% of 27 situations better than 84%
Anubis45
51% better than 39%
0.71 better than 29%
83.6 better than 61%
0.99 better than 28%
48% of 203 duels better than 27%
44% of 34 situations better than 65%
Nuke27
59% better than 57%
0.78 better than 53%
82.4 better than 47%
1.06 better than 41%
56% of 153 duels better than 65%
46% of 13 situations better than 67%
Inferno16
56% better than 43%
0.76 better than 41%
86.7 better than 58%
1.04 better than 27%
54% of 95 duels better than 44%
22% of 9 situations better than 14%
Cache12
67% -
0.82 -
95.4 -
1.09-
61% of 70 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruze plays

Across 308 matches ruze averages K/R 0.77, ADR 85.6 and a rating of 1.07. Biggest strength: Utility damage per round at 5.5, better than 86% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 133 of 308 matches the rating was 1.10 or higher (43%), in 111 it was below 0.90. In 246 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: November 2026 at 1.48. ruze loses the most ELO on Nuke (−29 ELO, win rate 59%). Things go best in match 2 of the day (+89 ELO, win rate 61%). Match no. 4 of the day goes best: 62% win rate, −60 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.5, ELO +161. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 64 matches, win rate 52%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.