ruut4

LT
On FACEIT since 2023 192 matches tracked 70 matches in 30 days
Last updated:

How does ruut4 play?

Rating 1.09 (from 123 matches) K/R 0.77 ADR 87.6 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

ruut4 gets the first kill in 14 of 100 rounds. 3 percentage points above the level 10 average (11%).

Rounds with first kill 14%+3 pp better than 91%
Opening duels won 53%+2 pp better than 65%

Clutch

Weakness
Last one alive

ruut4 wins 14 of 100 1v2s. 7 percentage points below the level 10 average (21%).

Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?

47 of 100 kills by ruut4 are headshots. 4 percentage points below the level 10 average (51%).

Headshot rate 47%−4 pp better than 31%
AWP share of kills 19%+8 pp better than 82%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

ruut4 gets exactly 3 kills in 4.7 of 100 rounds. 0.6 percentage points above the level 10 average (4.1%).

2K rounds 13.8%+0.4 pp better than 56%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 19x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

42 of 100 nades by ruut4 deal damage or blind an enemy. 7 percentage points above the level 10 average (35%).

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 6.1+2.0 better than 88%
Enemies flashed per round 0.300.00 on par
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +265
= Stayed the same
K/R at 0.78, ADR at 88.9, Headshots at 46%, Win rate at 51%
▼ Got worse
Rating −0.14

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.76). 0.04 above the level 10 average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
58 matches · 59% win rate
On Inferno −44 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 −82 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 43%

ruut4 loses the most ELO on Mirage: −82 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Mirage
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
59% better than 78%
0.80 better than 75%
91.2 better than 88%
1.10 better than 70%
52% of 263 duels on par
30% of 27 situations better than 25%
Dust 248
50% better than 41%
0.79 better than 72%
88.6 better than 83%
1.09 better than 66%
60% of 243 duels better than 90%
47% of 17 situations better than 77%
Cache23
52% -
0.79 -
90.6 -
1.09-
48% of 121 duels -
50% of 8 situations -
Inferno22
55% better than 53%
0.72 better than 35%
84.6 better than 60%
1.04 better than 43%
53% of 120 duels better than 53%
50% of 6 situations better than 75%
Nuke20
30% better than 1%
0.69 better than 26%
79.9 better than 45%
1.03-
58% of 45 duels better than 78%
50% of 2 situations better than 78%
Ancient9
11% -
0.74 -
84.4 -
1.10-
45% of 22 duels -
-
Anubis7
43% -
0.65 -
76.1 -
0.81-
46% of 13 duels -
-
Overpass3
100% -
0.70 -
78.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ruut4 plays

Across 192 matches ruut4 averages K/R 0.77 and ADR 87.6; the rating across the 123 rated matches is 1.09. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 players. Averages 17.2 kills per match with 47% headshots. The strongest map is Mirage with a 59% win rate in 58 matches. In 55 of 123 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 111 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.21. ruut4 loses the most ELO on Mirage (−82 ELO, win rate 59%). Improved over the last three months: ELO +265. Got weaker: Rating −0.14. Unchanged in recent months: K/R at 0.78, ADR at 88.9, Headshots at 46%, Win rate at 51%. Last 30 days: 70 matches, win rate 50%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.