rupp

Norway
On FACEIT since 2020 118 matches tracked 47 matches in 30 days
ELO ▲ 286
2,251
30-day peak: 2,251
Rank EU
#121,651
Norway #1,327 in Norway
Last updated:

How does rupp play?

Rating 1.05 (from 91 matches) K/R 0.80 ADR 88.3 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 99%
AWP share of kills 4%−8 pp · Ø 12% better than 21%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 4.1
Knife kills 2 in 118 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 16x 4K, 2 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 74%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, Win rate +11 pp
= Stayed the same
K/R at 0.79, ADR at 88.8, ELO at 2,251
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOctNov

Best month: May 2026 with 0.90. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
42 matches · 45% win rate
On Ancient −1 ELO
26 matches · 62% win rate
On Mondays −1 ELO, win rate 40%

rupp loses the most ELO on Mirage: −37 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 1.89 · Anubis
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 25%
0.83 better than 85%
92.0 better than 91%
1.05 better than 54%
53% of 195 duels better than 60%
38% of 16 situations right on the average
Ancient26
62% better than 79%
0.85 better than 88%
91.6 better than 89%
1.14 better than 79%
53% of 137 duels better than 56%
31% of 13 situations better than 32%
Anubis17
53% right on the average
0.85 better than 89%
92.2 better than 91%
1.15-
59% of 69 duels better than 86%
86% of 7 situations better than 99%
Dust 217
35% better than 5%
0.67 better than 15%
77.0 better than 26%
0.93-
47% of 91 duels better than 24%
0% of 4 situations better than 1%
Nuke7
29% -
0.65 -
73.9 -
0.86-
44% of 25 duels -
25% of 4 situations -
Cache5
20% -
0.76 -
87.7 -
0.89-
47% of 17 duels -
0% of 3 situations -
Inferno4
75% -
0.82 -
83.1 -
1.12-
50% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rupp plays

Across 118 matches rupp averages K/R 0.80 and ADR 88.3; the rating across the 91 rated matches is 1.05. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 64% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 58 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: November 2026 at 1.12. rupp loses the most ELO on Mirage (−37 ELO, win rate 45%). Things go best in match 2 of the day (−5 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −5 ELO. Improved over the last three months: Rating +0.08, Win rate +11 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 88.8, ELO at 2,251. Last 30 days: 47 matches, win rate 55%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.