runner11

Germany
On FACEIT since 2022 496 matches tracked 134 matches in 30 days
ELO ▲ 231
3,665
30-day peak: 3,831
Rank EU ▼ 31 places
#672
Germany #16 in Germany
30 days · prev. #641 · best #304
Last updated:
Next update possible in 1h 19m

How does runner11 play?

Rating 1.06 (from 416 matches) K/R 0.75 ADR 81.1 from 496 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 416 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

3,500+ ELO

Compared with 1,385 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 27%
Opening duels won 51%−3 pp · Ø 54% better than 22%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 34%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 66%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just below the average (1.10).

Headshot rate 52%−2 pp · Ø 54% better than 37%
AWP share of kills 8%−5 pp · Ø 13% better than 53%
K/D 1.06−0.04 · Ø 1.10 better than 21%
Pistol kills per match 2.9 from the last 417
Knife kills 3 in 417 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly below the average (14.3%).

2K rounds 13.5%−0.8 pp · Ø 14.3% better than 23%
3K rounds 4.5%0.0 pp · Ø 4.5% right on the average
MVPs per match 2.4−0.1 · Ø 2.5 better than 27%
4Ks and aces 68x 4K, 4 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 42%+9 pp · Ø 33% better than 95%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 20%
Enemies flashed per round 0.19−0.15 · Ø 0.34 better than 7%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +9 pp, ELO +445
= Stayed the same
K/R at 0.74, ADR at 80.3, Win rate at 54%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.77). Slightly below the average (0.78).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −299 ELO
47 matches · 45% win rate
On Nuke −180 ELO
40 matches · 50% win rate
Between 0:00 and 6:00 −211 ELO, win rate 47%
On Wednesdays +24 ELO, win rate 48%

runner11 loses the most ELO on Dust 2: −299 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.90 · Ancient

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage187
55% better than 40%
0.75 better than 25%
81.9 better than 27%
1.05 better than 25%
50% of 910 duels better than 20%
38% of 109 situations better than 44%
Ancient76
50% better than 22%
0.80 better than 54%
82.5 better than 38%
1.13 better than 56%
56% of 308 duels better than 60%
35% of 72 situations better than 39%
Dust 247
45% better than 13%
0.75 better than 27%
83.4 better than 37%
1.02 better than 16%
53% of 217 duels better than 39%
50% of 14 situations better than 75%
Anubis46
63% better than 70%
0.70 better than 12%
76.0 better than 10%
0.99 better than 13%
46% of 198 duels better than 11%
35% of 26 situations better than 41%
Nuke40
50% better than 33%
0.73 better than 40%
77.4 better than 29%
1.04 better than 46%
46% of 159 duels better than 20%
48% of 25 situations better than 65%
Inferno11
36% -
0.81 -
87.8 -
1.14-
46% of 52 duels -
33% of 6 situations -
Cache10
50% -
0.73 -
80.8 -
1.02-
50% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How runner11 plays

Across 496 matches runner11 averages K/R 0.75 and ADR 81.1; the rating across the 416 rated matches is 1.06. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 46 matches. In 171 of 416 matches the rating was 1.10 or higher (41%), in 141 it was below 0.90. In 377 matches with detailed stats: 68 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. runner11 loses the most ELO on Dust 2 (−299 ELO, win rate 45%). Things go best on Anubis (+210 ELO, win rate 63%). Match no. 2 of the day goes best: 60% win rate, +139 ELO. Improved over the last three months: Headshots +9 pp, ELO +445. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.74, ADR at 80.3, Win rate at 54%. Last 30 days: 134 matches, win rate 54%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.