ruinzeraa

Brazil
149 matches tracked 22 matches in 30 days
Last updated:

How does ruinzeraa play?

Rating 1.06 (from 128 matches) K/R 0.73 ADR 79.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 58%+7 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 21%
AWP share of kills 11%+1 pp · Ø 10% better than 62%
K/D 1.12+0.10 · Ø 1.02 better than 85%
Pistol kills per match 1.9
Knife kills 3 in 149 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 71%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 11x 4K, 2 aces in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 8.7+4.4 · Ø 4.3 better than 98%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp, Win rate +11 pp
= Stayed the same
K/R at 0.73, ADR at 79.6
▼ Got worse
Rating −0.43

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −29 ELO, win rate 27%
On Tuesdays −1 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 1.99 · Anubis
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 53%
0.75 better than 63%
82.7 better than 65%
1.07 better than 71%
53% of 124 duels better than 66%
45% of 31 situations better than 72%
Mirage33
61% better than 84%
0.71 better than 38%
75.7 better than 26%
1.05 better than 63%
56% of 55 duels better than 79%
43% of 21 situations better than 63%
Inferno21
57% better than 61%
0.69 better than 32%
75.5 better than 27%
1.03 right on the average
56% of 54 duels better than 70%
45% of 11 situations better than 70%
Anubis19
53% better than 56%
0.72 better than 41%
81.0 better than 51%
1.13 better than 82%
65% of 49 duels better than 97%
38% of 13 situations right on the average
Ancient14
50% -
0.71 -
76.9 -
1.03-
54% of 26 duels -
50% of 6 situations -
Cache6
33% -
0.70 -
79.6 -
0.94-
61% of 18 duels -
50% of 2 situations -
Nuke6
50% -
0.77 -
82.9 -
1.07-
55% of 20 duels -
33% of 3 situations -
Vertigo3
67% -
0.69 -
84.9 -
1.03-
80% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruinzeraa plays

Across 149 matches ruinzeraa averages K/R 0.73 and ADR 79.5; the rating across the 128 rated matches is 1.06. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 60 of 128 matches the rating was 1.10 or higher (47%), in 38 it was below 0.90. In 122 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. Things go best on Dust 2 (+25 ELO, win rate 52%). Improved over the last three months: Headshots +8 pp, Win rate +11 pp. Got weaker: Rating −0.43. Unchanged in recent months: K/R at 0.73, ADR at 79.6. Last 30 days: 22 matches, win rate 36%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.