ruhzera

PY
166 matches tracked 26 matches in 30 days
ELO ▲ 111
2,482
30-day peak: 2,509
Rank SA ▼ 136 places
#1,241
PY #7 in PY
30 days · prev. #1,105 · best #1,105
Last updated:

How does ruhzera play?

Rating 1.01 K/R 0.71 ADR 76.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.5
Knife kills 2 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 20%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 24x 4K, 7 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 27%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ruhzera is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.69
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.78.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +51 ELO
26 matches · 42% win rate
On Wednesdays +39 ELO, win rate 38%

ruhzera loses the most ELO from match 5 of the day: +51 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 54%
0.71 better than 33%
74.6 better than 19%
1.00 better than 37%
45% of 311 duels better than 17%
41% of 27 situations better than 57%
Dust 250
64% better than 88%
0.76 better than 60%
78.0 better than 35%
1.09 better than 67%
55% of 213 duels better than 70%
42% of 24 situations better than 60%
Ancient19
53% better than 55%
0.65 better than 10%
74.3 better than 15%
0.95 better than 22%
45% of 67 duels better than 17%
50% of 8 situations better than 79%
Cache9
11% -
0.63 -
70.5 -
0.86-
43% of 44 duels -
0% of 3 situations -
Inferno9
44% -
0.71 -
79.6 -
0.96-
46% of 41 duels -
50% of 2 situations -
Anubis7
14% -
0.65 -
71.8 -
0.89-
57% of 37 duels -
33% of 6 situations -
Nuke4
25% -
0.86 -
94.0 -
1.16-
59% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruhzera plays

Across 166 matches ruhzera averages K/R 0.71, ADR 76.0 and a rating of 1.01. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 64% win rate in 50 matches. In 64 of 166 matches the rating was 1.10 or higher (39%), in 62 it was below 0.90. In 145 matches with detailed stats: 24 4Ks and 7 aces. Best month by rating: November 2025 at 1.08. ruhzera loses the most ELO from match 5 of the day (+51 ELO, win rate 42%). Things go best on Mirage (+169 ELO, win rate 53%). Last 30 days: 26 matches, win rate 65%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.