ruffka
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average42% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).
Utility and deaths
AverageDied in 74% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.74 (at the start 0.88). Right on the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.01 (at the start 1.20). Just below the average (1.03).
Damage per round (ADR)
Last 3 months: 82.1 (at the start 95.4). Just above the average (80.8).
Share of headshot kills
Last 3 months: 43% (at the start 42%). Well below the average (50%).
Matches won (win rate)
Last 3 months unchanged at 55%. Clearly above the average (50%).
Last 3 months: 2,267 (at the start 1,857).
Rounds with first kill
Last 3 months: 10% (at the start 11%). Right on the average (10%).
1v1 clutches won
Last 3 months: 40% (at the start 67%). Just above the average (39%).
Patterns
From the last 91 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 33 · Cache
- Highest rating in a match: 2.59 · Cache
Maps in detail
from the last 91 matchesCompared with players on the same level who have at least 15 matches on the map.
How ruffka plays
Across 91 matches ruffka averages K/R 0.77, ADR 85.1 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 42% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 37 of 91 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 91 matches with detailed stats: 18 4Ks and 3 aces. Things go best in match 1 of the day (+13 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +13 ELO. Improved over the last three months: ELO +410. Got weaker: K/R −0.14, Rating −0.19, ADR −13.3, First kills −1 pp, Clutch 1v1 −27 pp. Unchanged in recent months: Headshots at 43%, Win rate at 55%. Last 30 days: 66 matches, win rate 55%, net ELO +95.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.