ruby-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).
Compared with 2,690 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so slightly above the average (52%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average1.08 K/D and so just above the average (1.05).
Impact
AverageExactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.04 (at the start 1.08). Just below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 80.1. Last 3 months: 79.0 (at the start 79.4). Just below the average (81.4).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 53%). Clearly above the average (51%).
Best month: July 2026 with 2,813. Last 3 months: 2,608 (at the start 2,498).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 240 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ruby- loses the most ELO on Ancient: −59 ELO, 52% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Recorded match no. 100 · Inferno
- Longest win streak: 7 wins in a row · Anubis
- Highest rating in a match: 2.39 · Ancient
Maps in detail
from the last 240 matchesCompared with players on the same level who have at least 15 matches on the map.
How ruby- plays
Across 240 matches ruby- averages K/R 0.75, ADR 79.2 and a rating of 1.06. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 37 matches. In 104 of 240 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 168 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. ruby- loses the most ELO on Ancient (−59 ELO, win rate 52%). Things go best on Mirage (+75 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate, +6 ELO. Improved over the last three months: Win rate +3 pp, ELO +110. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.0, Headshots at 49%. Last 30 days: 44 matches, win rate 52%, net ELO −63.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.