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ruby-

Japan
On FACEIT since 2017 240 matches tracked 44 matches in 30 days
Last updated:
Next update possible in 56m 5s

How does ruby- play?

Rating 1.06 K/R 0.75 ADR 79.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 240 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.08+0.03 · Ø 1.05 better than 57%
Pistol kills per match 2.8
Knife kills 1 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 44%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 4 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 78%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 74%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +110
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 79.0, Headshots at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −59 ELO
60 matches · 52% win rate
Between 12:00 and 18:00 +14 ELO, win rate 49%

ruby- loses the most ELO on Ancient: −59 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.39 · Ancient

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis63
57% better than 63%
0.76 better than 53%
79.9 better than 39%
1.09 better than 61%
53% of 263 duels better than 55%
53% of 32 situations better than 81%
Ancient60
52% better than 44%
0.79 better than 65%
82.6 better than 51%
1.11 better than 69%
57% of 286 duels better than 76%
25% of 24 situations better than 20%
Mirage52
54% better than 58%
0.76 better than 53%
78.7 better than 34%
1.06 better than 54%
52% of 273 duels right on the average
41% of 22 situations better than 58%
Inferno37
59% better than 63%
0.71 better than 21%
75.8 better than 14%
1.01 better than 21%
56% of 175 duels better than 60%
17% of 18 situations better than 11%
Cache14
57% -
0.66 -
74.0 -
0.98-
50% of 60 duels -
44% of 9 situations -
Vertigo7
43% -
0.85 -
90.3 -
1.16-
57% of 23 duels -
40% of 5 situations -
Nuke5
40% -
0.69 -
68.8 -
0.89-
44% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruby- plays

Across 240 matches ruby- averages K/R 0.75, ADR 79.2 and a rating of 1.06. Biggest strength: Utility hit rate at 39%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 37 matches. In 104 of 240 matches the rating was 1.10 or higher (43%), in 75 it was below 0.90. In 168 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. ruby- loses the most ELO on Ancient (−59 ELO, win rate 52%). Things go best on Mirage (+75 ELO, win rate 54%). From match no. 5 of the day on, things go best: 64% win rate, +6 ELO. Improved over the last three months: Win rate +3 pp, ELO +110. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 79.0, Headshots at 49%. Last 30 days: 44 matches, win rate 52%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.