rtmp_dll

LB
On FACEIT since 2018 293 matches tracked 123 matches in 30 days
ELO ▼ 5
3,109
30-day peak: 3,370
Rank EU ▲ 940 places
#4,972
LB #7 in LB
30 days · prev. #5,912 · best #4,930
Last updated:

How does rtmp_dll play?

Rating 1.15 (from 283 matches) K/R 0.79 ADR 85.5 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 283 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 83%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.8+1.2 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.1
Zeus kills1 in 293 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 74%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 51x 4K, 9 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.7+0.9 · Ø 3.8 better than 75%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether rtmp_dll is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 283 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −9 ELO
43 matches · 67% win rate
On Tuesdays +14 ELO, win rate 32%

rtmp_dll loses the most ELO on Anubis: −9 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
62% better than 78%
0.84 better than 82%
89.9 better than 82%
1.21 better than 87%
58% of 401 duels better than 79%
30% of 73 situations better than 23%
Dust 271
51% better than 36%
0.75 better than 45%
82.3 right on the average
1.11 better than 61%
53% of 269 duels right on the average
42% of 53 situations better than 58%
Ancient45
36% better than 4%
0.80 better than 70%
87.1 better than 73%
1.13 better than 72%
53% of 177 duels right on the average
47% of 36 situations better than 73%
Anubis43
67% better than 83%
0.79 better than 67%
85.7 better than 70%
1.15 better than 76%
53% of 155 duels right on the average
43% of 40 situations better than 62%
Cache18
50% better than 23%
0.76 better than 36%
81.0 better than 29%
1.10 better than 43%
51% of 47 duels better than 28%
50% of 12 situations better than 74%
Nuke15
67% better than 76%
0.77 right on the average
86.0 better than 67%
1.12-
59% of 46 duels better than 78%
50% of 18 situations better than 74%
Aim_all_pistols5
80% -
0.57 -
61.0 -
0.93-
57% of 115 duels -
57% of 115 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rtmp_dll plays

Across 293 matches rtmp_dll averages K/R 0.79 and ADR 85.5; the rating across the 283 rated matches is 1.15. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 145 of 283 matches the rating was 1.10 or higher (51%), in 65 it was below 0.90. In 283 matches with detailed stats: 51 4Ks and 9 aces. Best month by rating: August 2026 at 1.31. rtmp_dll loses the most ELO on Anubis (−9 ELO, win rate 67%). Things go best on Mirage (+182 ELO, win rate 62%). Last 30 days: 123 matches, win rate 52%, net ELO +208.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.