rss_e

Poland
On FACEIT since 2024 67 matches tracked 26 matches in 30 days
ELO ▲ 55
2,087
30-day peak: 2,087
Rank EU
#201,341
Poland #11,334 in Poland
Last updated:

How does rss_e play?

Rating 1.19 K/R 0.86 ADR 93.2 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 67 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.1
Knife kills 1 in 67 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.4%).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 14x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +25 pp, ELO +444
= Stayed the same
K/R at 0.85, Rating at 1.18
▼ Got worse
ADR −8.3, Headshots −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.85 (at the start 0.87). Well above the average (0.74).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
20 matches · 35% win rate
Between 12:00 and 18:00 +15 ELO, win rate 53%

rss_e loses the most ELO on Dust 2: −25 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 32 · Dust 2
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.58 · Inferno

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
70% better than 96%
0.91 better than 96%
98.8 better than 97%
1.24 better than 94%
58% of 102 duels better than 86%
36% of 14 situations better than 44%
Dust 220
35% better than 5%
0.83 better than 84%
90.8 better than 87%
1.12 better than 75%
52% of 101 duels better than 55%
40% of 15 situations better than 55%
Anubis7
71% -
0.75 -
81.3 -
1.05-
35% of 20 duels -
50% of 4 situations -
Ancient6
67% -
0.76 -
83.4 -
1.11-
64% of 22 duels -
0% of 1 situations -
Inferno5
60% -
0.83 -
88.3 -
1.28-
55% of 33 duels -
80% of 5 situations -
Nuke4
75% -
1.11 -
115.0 -
1.58-
76% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rss_e plays

Across 67 matches rss_e averages K/R 0.86, ADR 93.2 and a rating of 1.19. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 51% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 39 of 67 matches the rating was 1.10 or higher (58%), in 12 it was below 0.90. In 47 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.26. rss_e loses the most ELO on Dust 2 (−25 ELO, win rate 35%). Things go best on Mirage (+50 ELO, win rate 70%). Match no. 1 of the day goes best: 68% win rate, +26 ELO. Improved over the last three months: Win rate +25 pp, ELO +444. Got weaker: ADR −8.3, Headshots −9 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.18. Last 30 days: 26 matches, win rate 69%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.