rsI

USA
On FACEIT since 2024 104 matches tracked 20 matches in 30 days
Last updated:

How does rsI play?

Rating 1.03 K/R 0.76 ADR 86.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 104 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More damage per round than the level 6 average.
EntryMulti-killsDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 1,070 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (10%).

Rounds with first kill 19%+9 pp · Ø 10% better than 99%
Opening duels won 54%+5 pp · Ø 49% better than 83%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+4 pp · Ø 37% better than 69%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 85%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just above the average (0.96).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 17%+6 pp · Ø 11% better than 75%
K/D 0.99+0.03 · Ø 0.96 better than 55%
Pistol kills per match 2.5
Knife kills 4 in 104 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 36%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 83%
MVPs per match 2.4+0.3 · Ø 2.1 better than 79%
4Ks and aces 29x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 77%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 58%
Deaths per round 77%+4 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.06, Win rate +9 pp, ELO +75, First kills +1 pp
= Stayed the same
K/R at 0.77, ADR at 87.3, Headshots at 45%
▼ Got worse
Clutch 1v1 −31 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.71).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −53 ELO
25 matches · 40% win rate
On Dust 2 −35 ELO
23 matches · 35% win rate
Between 0:00 and 6:00 −24 ELO, win rate 36%
On Wednesdays −21 ELO, win rate 35%

rsI loses the most ELO in match 1 of the day: −53 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.64 · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
85% better than 99%
0.93 better than 98%
101.0 better than 99%
1.29 better than 97%
60% of 210 duels better than 93%
28% of 18 situations better than 25%
Dust 223
35% better than 9%
0.74 better than 61%
82.4 better than 67%
0.99 better than 46%
56% of 170 duels better than 79%
80% of 5 situations better than 99%
Ancient16
44% better than 30%
0.77 better than 76%
87.3 better than 86%
1.02 better than 63%
59% of 124 duels better than 92%
17% of 6 situations better than 8%
Anubis11
18% -
0.66 -
76.4 -
0.90-
45% of 89 duels -
25% of 4 situations -
Inferno10
30% -
0.65 -
77.5 -
0.85-
45% of 85 duels -
50% of 8 situations -
Nuke10
40% -
0.65 -
76.3 -
0.90-
52% of 50 duels -
57% of 7 situations -
Cache6
17% -
0.70 -
85.3 -
0.92-
54% of 56 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rsI plays

Across 104 matches rsI averages K/R 0.76, ADR 86.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 19%, better than 99% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 12% of level 6 players. Averages 16.9 kills per match with 45% headshots. The strongest map is Mirage with a 85% win rate in 27 matches. In 40 of 104 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 104 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. rsI loses the most ELO in match 1 of the day (−53 ELO, win rate 40%). Things go best on Mirage (+65 ELO, win rate 85%). Improved over the last three months: Rating +0.06, Win rate +9 pp, ELO +75, First kills +1 pp. Got weaker: Clutch 1v1 −31 pp. Unchanged in recent months: K/R at 0.77, ADR at 87.3, Headshots at 45%. Last 30 days: 20 matches, win rate 60%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.