rrrr11

Brazil
80 matches tracked
ELO
3,237
Peak across recorded matches: 3,255
Rank SA ▼ 12 places
#85
Brazil #62 in Brazil
30 days · prev. #73 · best #73
Last updated:

How does rrrr11 play?

Rating 1.27 (from 33 matches) K/R 0.90 ADR 94.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 33 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

3,000-3,499 ELO

Compared with 7,342 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 50%+9 pp · Ø 41% better than 94%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 97%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Strength
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 18.8%+5.4 pp · Ø 13.4% better than 99%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 96%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 76%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, ELO +115
= Stayed the same
Win rate at 73%
▼ Got worse
K/R −0.06, ADR −7.1

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.89
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 1.06. Last 3 months: 0.87 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +62 ELO, win rate 68%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Cache
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 49 · Nuke

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
71% better than 96%
0.91 better than 95%
93.3 better than 91%
1.28-
55% of 76 duels better than 65%
25% of 4 situations better than 13%
Anubis14
79% -
0.90 -
98.5 -
1.22-
75% of 16 duels -
-
Ancient10
70% -
0.95 -
103.7 -
1.29-
44% of 36 duels -
100% of 4 situations -
Cache8
75% -
1.03 -
100.9 -
1.64-
61% of 28 duels -
0% of 1 situations -
Nuke6
100% -
0.90 -
93.7 -
0.82-
50% of 10 duels -
-
Inferno3
33% -
0.73 -
71.7 -
0.98-
57% of 7 duels -
0% of 2 situations -
Overpass3
33% -
0.62 -
68.5 -
0.85-
75% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rrrr11 plays

Across 80 matches rrrr11 averages K/R 0.90 and ADR 94.6; the rating across the 33 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 20.1 kills per match with 58% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 20 of 33 matches the rating was 1.10 or higher (61%), in 7 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. Things go best on Mirage (+150 ELO, win rate 71%). Improved over the last three months: Headshots +6 pp, ELO +115. Got weaker: K/R −0.06, ADR −7.1. Unchanged in recent months: Win rate at 73%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.