rroni

Brazil
On FACEIT since 2021 180 matches tracked 32 matches in 30 days
ELO ▲ 9
2,252
30-day peak: 2,252
Rank EU
#123,475
Brazil #2,436 in Brazil
Last updated:

How does rroni play?

Rating 1.14 (from 141 matches) K/R 0.83 ADR 90.7 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
EntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 60%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.10+0.07 · Ø 1.03 better than 68%
Pistol kills per match 3.4
Zeus kills1 in 180 matches
Knife kills 17 in 180 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.4%).

2K rounds 16.2%+2.8 pp · Ø 13.4% better than 94%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 16x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 63%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ELO +193
= Stayed the same
ADR at 93.3, Win rate at 55%
▼ Got worse
Rating −0.08, Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.95
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.95. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −54 ELO
26 matches · 46% win rate
On Anubis −46 ELO
29 matches · 31% win rate
Between 18:00 and 24:00 +44 ELO, win rate 46%

rroni loses the most ELO from match 5 of the day: −54 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.51 · Dust 2
  4. Most kills in a match: 38 · Nuke

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
49% better than 37%
0.85 better than 88%
91.6 better than 90%
1.15 better than 81%
59% of 204 duels better than 87%
38% of 21 situations right on the average
Ancient41
59% better than 74%
0.86 better than 91%
92.0 better than 91%
1.19 better than 90%
53% of 210 duels better than 57%
47% of 17 situations better than 73%
Dust 237
65% better than 90%
0.78 better than 66%
88.5 better than 81%
1.10 better than 69%
58% of 137 duels better than 83%
44% of 16 situations better than 67%
Anubis29
31% better than 3%
0.79 better than 70%
89.5 better than 87%
1.07 better than 59%
49% of 113 duels better than 31%
29% of 17 situations better than 26%
Nuke13
46% -
0.77 -
87.0 -
1.06-
50% of 60 duels -
67% of 3 situations -
Inferno8
50% -
0.97 -
105.4 -
1.38-
70% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rroni plays

Across 180 matches rroni averages K/R 0.83 and ADR 90.7; the rating across the 141 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 90.7, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 65% win rate in 37 matches. In 80 of 141 matches the rating was 1.10 or higher (57%), in 35 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: November 2026 at 1.26. rroni loses the most ELO from match 5 of the day (−54 ELO, win rate 46%). Things go best on Dust 2 (+72 ELO, win rate 65%). Improved over the last three months: K/R +0.06, ELO +193. Got weaker: Rating −0.08, Headshots −2 pp. Unchanged in recent months: ADR at 93.3, Win rate at 55%. Last 30 days: 32 matches, win rate 56%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.