rrm

Kazakhstan
On FACEIT since 2018 269 matches tracked 77 matches in 30 days
ELO ▲ 146
2,844
30-day peak: 2,904
Rank EU
#15,492
Kazakhstan #499 in Kazakhstan
Last updated:

How does rrm play?

Rating 1.07 K/R 0.76 ADR 79.7 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 269 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 7%
AWP share of kills 41%+29 pp · Ø 12% better than 99%
K/D 1.10+0.05 · Ø 1.05 better than 62%
Pistol kills per match 2.9
Knife kills 3 in 269 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 56%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 52%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 25x 4K, 1 ace in 201 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 7%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +169
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 79.4, Headshots at 42%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.77). Right on the average (0.75).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −241 ELO
87 matches · 52% win rate
In match 3 of the day −90 ELO
46 matches · 43% win rate
On Sundays −120 ELO, win rate 41%

rrm loses the most ELO on Mirage: −241 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.46 · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
49% better than 33%
0.78 better than 62%
82.5 better than 53%
1.12 better than 68%
62% of 565 duels better than 92%
41% of 71 situations better than 57%
Mirage87
52% better than 43%
0.73 better than 38%
76.1 better than 22%
1.03 better than 42%
59% of 381 duels better than 86%
33% of 52 situations better than 33%
Anubis56
52% better than 42%
0.76 better than 54%
80.9 better than 45%
1.06 right on the average
57% of 237 duels better than 75%
37% of 41 situations better than 45%
Ancient11
91% -
0.83 -
82.7 -
1.20-
57% of 42 duels -
60% of 5 situations -
Cache9
44% -
0.73 -
77.6 -
0.96-
38% of 40 duels -
40% of 5 situations -
Inferno3
33% -
0.69 -
69.6 -
0.94-
67% of 6 duels -
50% of 2 situations -
Nuke3
33% -
0.56 -
65.3 -
0.85-
14% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rrm plays

Across 269 matches rrm averages K/R 0.76, ADR 79.7 and a rating of 1.07. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 42% headshots. The strongest map is Ancient with a 91% win rate in 11 matches. In 112 of 269 matches the rating was 1.10 or higher (42%), in 88 it was below 0.90. In 201 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. rrm loses the most ELO on Mirage (−241 ELO, win rate 52%). Things go best on Dust 2 (+76 ELO, win rate 49%). From match no. 5 of the day on, things go best: 57% win rate, −30 ELO. Improved over the last three months: ELO +169. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 79.4, Headshots at 42%, Win rate at 52%. Last 30 days: 77 matches, win rate 51%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.