rrealK

AR
68 matches tracked
Last updated:

How does rrealK play?

Rating 1.19 K/R 0.84 ADR 90.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 68 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 48%−2 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

18% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 18%−20 pp · Ø 38% better than 1%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 31%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so well above the average (0.99).

Headshot rate 55%+10 pp · Ø 45% better than 93%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 1.23+0.24 · Ø 0.99 better than 99%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 89%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 79%
MVPs per match 2.6+0.4 · Ø 2.2 better than 92%
4Ks and aces 1x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 64%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 36%
Deaths per round 68%−5 pp · Ø 73% better than 95%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.20, ADR −8.7, Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.92. Last 3 months: 0.78 (at the start 0.87). Clearly above the average (0.72).

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
34 matches · 59% win rate

rrealK loses the most ELO on Mirage: −1 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.22 · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
59% better than 81%
0.85 better than 95%
93.8 better than 97%
1.21 better than 96%
58% of 132 duels better than 89%
39% of 18 situations better than 57%
Dust 214
36% -
0.77 -
77.7 -
1.06-
51% of 49 duels -
7% of 15 situations -
Nuke9
44% -
0.93 -
95.1 -
1.36-
52% of 31 duels -
17% of 6 situations -
Anubis3
100% -
1.00 -
111.2 -
1.36-
67% of 12 duels -
0% of 2 situations -
Overpass3
67% -
0.62 -
82.6 -
0.92-
42% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rrealK plays

Across 68 matches rrealK averages K/R 0.84, ADR 90.0 and a rating of 1.19. Biggest strength: K/D at 1.23, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 6 players. Averages 17.4 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 34 matches. In 40 of 68 matches the rating was 1.10 or higher (59%), in 16 it was below 0.90. In 21 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.31. rrealK loses the most ELO on Mirage (−1 ELO, win rate 59%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.09, Rating −0.20, ADR −8.7, Headshots −3 pp. Last 30 days: 1 matches, win rate 100%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.