rqemm
How does rqemm play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68).
Rating, 1.00 is an average match
Best month: September 2026 with 0.96.
Damage per round (ADR)
Best month: August 2026 with 77.9. Last 3 months: 76.1 (at the start 75.5).
Share of headshot kills
Best month: July 2026 with 37%. Last 3 months unchanged at 37%.
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 43% (at the start 62%).
Best month: July 2026 with 1,825. Last 3 months: 1,682 (at the start 1,825).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 134 matches, each row based on 20+ matches.Where does the ELO go?
rqemm loses the most ELO on Mirage: −47 ELO, 41% wins
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Highest rating in a match: 1.61 · Ancient
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How rqemm plays
Across 134 matches rqemm averages K/R 0.68 and ADR 75.9; the rating across the 53 rated matches is 0.96. Biggest strength: Rounds with a death at 68%. That is better than 91% of players on level 9. Most room to improve: Headshot rate at 37%. That is better than only 4% of players on level 9. On average 15.0 kills per match, 37% of them headshots. The strongest map is Dust 2 with a 62% win rate in 39 matches. In 16 of 53 matches the rating was 1.10 or higher (30%), in 24 it was below 0.90. In 93 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. rqemm loses the most ELO on Mirage (−47 ELO, win rate 41%). Things go best on Ancient (+51 ELO, win rate 38%). Got weaker: Win rate −19 pp, ELO −143. Unchanged in recent months: K/R at 0.69, ADR at 76.1, Headshots at 37%. Last 30 days: 20 matches, win rate 55%, ELO balance −2.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.