rpxbaladin

Turkey
120 matches tracked 40 matches in 30 days
Last updated:

How does rpxbaladin play?

Rating 1.06 (from 81 matches) K/R 0.78 ADR 84.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 11%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 52%+13 pp better than 97%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 2%−9 pp better than 12%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.1
Knife kills 4 in 120 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 21x 4K, 1 ace in 120 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 72%+1.0 pp better than 44%

Patterns

From the last 120 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −27 ELO
26 matches · 58% wins

rpxbaladin loses the most ELO on Mirage: −27 ELO, 58% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
57% better than 67%
0.77 better than 64%
83.4 better than 65%
1.14 better than 78%
52% of 158 duels better than 54%
56% of 16 situations better than 88%
Mirage26
58% better than 72%
0.75 better than 53%
83.5 better than 64%
1.00 better than 38%
48% of 120 duels better than 29%
67% of 9 situations better than 98%
Ancient22
73% better than 97%
0.82 better than 81%
88.3 better than 81%
1.21 better than 92%
45% of 115 duels better than 16%
40% of 10 situations better than 60%
Anubis20
55% better than 60%
0.82 better than 83%
87.0 better than 79%
0.97–
45% of 76 duels better than 17%
50% of 14 situations better than 77%
Inferno10
40% –
0.70 –
75.4 –
0.93–
35% of 48 duels –
29% of 7 situations –
Nuke7
86% –
0.78 –
88.7 –
1.02–
49% of 39 duels –
57% of 7 situations –
Cache5
40% –
0.74 –
86.2 –
1.16–
25% of 16 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How rpxbaladin plays

Across 120 matches rpxbaladin averages K/R 0.78 and ADR 84.6; the rating across the 81 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 52%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 17.1 kills per match, 47% of them headshots. The strongest map is Ancient with a 73% win rate in 22 matches. In 34 of 81 matches the rating was 1.10 or higher (42%), in 25 it was below 0.90. In 120 matches with detailed stats: 21 4Ks and 1 aces. Best month by rating: September 2026 at 1.06. rpxbaladin loses the most ELO on Mirage (−27 ELO, win rate 58%). Things go best on Ancient (+83 ELO, win rate 73%). Last 30 days: 40 matches, win rate 68%, ELO balance +25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.