rozi_rozz021
Name history of rozi_rozz021
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does rozi_rozz021 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 2,411 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
AverageExactly 3 kills in 2.4% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Dec 2025 to May 2026.
Kills per round (K/R)
Best month: December 2025 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 0.97. Last 3 months: 0.97 (at the start 0.62). Clearly below the average (1.03).
Damage per round (ADR)
Best month: December 2025 with 78.4. Last 3 months: 74.5 (at the start 76.7). Clearly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 59% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Best month: December 2025 with 54%. Last 3 months: 51% (at the start 53%). Just above the average (50%).
Best month: October 2026 with 2,406. Last 3 months: 2,387 (at the start 2,213).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rozi_rozz021 loses the most ELO in match 3 of the day: −96 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 31 · Dust 2
- Highest rating in a match: 2.00 · Dust 2
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How rozi_rozz021 plays
Across 136 matches rozi_rozz021 averages K/R 0.70 and ADR 75.0; the rating across the 86 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 24 of 86 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: November 2026 at 0.97. rozi_rozz021 loses the most ELO in match 3 of the day (−96 ELO, win rate 41%). Things go best from match 5 of the day (+141 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +141 ELO. Improved over the last three months: Rating +0.35, Headshots +4 pp, ELO +174. Unchanged in recent months: K/R at 0.70, ADR at 74.5, Win rate at 51%. Last 30 days: 56 matches, win rate 45%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.