rozi_rozz021

Belarus
On FACEIT since 2021 136 matches tracked 56 matches in 30 days
Last updated:

How does rozi_rozz021 play?

Rating 0.96 (from 86 matches) K/R 0.70 ADR 75.0 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 86 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 28% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 16%
K/D 0.99−0.04 · Ø 1.03 better than 28%
Pistol kills per match 2.7
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 12x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 19%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.35, Headshots +4 pp, ELO +174
= Stayed the same
K/R at 0.70, ADR at 74.5, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.72
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.74. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −96 ELO
22 matches · 41% win rate
On Mirage −23 ELO
47 matches · 47% win rate
On Wednesdays +26 ELO, win rate 46%

rozi_rozz021 loses the most ELO in match 3 of the day: −96 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 31 · Dust 2
  4. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 32%
0.67 better than 15%
71.4 better than 8%
0.96 better than 23%
35% of 91 duels better than 1%
46% of 26 situations better than 73%
Dust 235
51% better than 47%
0.75 right on the average
78.7 better than 35%
0.95 better than 18%
45% of 73 duels better than 16%
47% of 15 situations better than 75%
Ancient17
65% better than 86%
0.72 better than 34%
77.6 better than 27%
1.15-
43% of 14 duels better than 10%
100% of 1 situations better than 99%
Nuke13
69% -
0.64 -
68.9 -
0.90-
52% of 33 duels -
60% of 5 situations -
Anubis12
42% -
0.69 -
76.0 -
0.97-
59% of 34 duels -
54% of 13 situations -
Inferno5
60% -
0.80 -
88.8 -
1.07-
67% of 9 duels -
33% of 3 situations -
Cache4
25% -
0.66 -
79.3 -
0.82-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rozi_rozz021 plays

Across 136 matches rozi_rozz021 averages K/R 0.70 and ADR 75.0; the rating across the 86 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 24 of 86 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 83 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: November 2026 at 0.97. rozi_rozz021 loses the most ELO in match 3 of the day (−96 ELO, win rate 41%). Things go best from match 5 of the day (+141 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +141 ELO. Improved over the last three months: Rating +0.35, Headshots +4 pp, ELO +174. Unchanged in recent months: K/R at 0.70, ADR at 74.5, Win rate at 51%. Last 30 days: 56 matches, win rate 45%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.