rozh

Japan
On FACEIT since 2019 176 matches tracked 39 matches in 30 days
ELO ▲ 79
3,016
30-day peak: 3,016
Rank EU ▼ 78 places
#8,043
Japan #164 in Japan
30 days · prev. #7,965 · best #7,965
Last updated:

How does rozh play?

Rating 1.13 K/R 0.82 ADR 84.2 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 176 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 6% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.2
Knife kills 5 in 176 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 93%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 22%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +10.8, Win rate +5 pp, ELO +265
= Stayed the same
Headshots at 62%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.88 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −55 ELO
29 matches · 48% win rate
On Mirage −52 ELO
68 matches · 57% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 50%
On Saturdays −23 ELO, win rate 50%

rozh loses the most ELO in match 2 of the day: −55 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.67 · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 61%
0.83 better than 79%
84.7 better than 63%
1.12 better than 68%
53% of 257 duels right on the average
38% of 48 situations better than 47%
Dust 257
53% better than 43%
0.83 better than 79%
85.0 better than 65%
1.16 better than 75%
45% of 226 duels better than 14%
43% of 42 situations better than 61%
Ancient22
64% better than 78%
0.77 better than 56%
78.6 better than 31%
1.04 better than 43%
63% of 83 duels better than 95%
25% of 20 situations better than 18%
Anubis12
58% -
0.81 -
88.1 -
1.13-
49% of 53 duels -
56% of 9 situations -
Inferno11
45% -
0.78 -
82.5 -
1.11-
56% of 43 duels -
50% of 4 situations -
Cache3
67% -
0.95 -
89.9 -
1.52-
33% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rozh plays

Across 176 matches rozh averages K/R 0.82, ADR 84.2 and a rating of 1.13. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 62% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 90 of 176 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 92 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.31. rozh loses the most ELO in match 2 of the day (−55 ELO, win rate 48%). Things go best on Ancient (+27 ELO, win rate 64%). Match no. 1 of the day goes best: 72% win rate, +25 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +10.8, Win rate +5 pp, ELO +265. Unchanged in recent months: Headshots at 62%. Last 30 days: 39 matches, win rate 67%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.