royzz

Australia
On FACEIT since 2017 225 matches tracked 23 matches in 30 days
ELO ▲ 124
2,515
30-day peak: 2,515
Rank OCE ▼ 31 places
#278
Australia #147 in Australia
30 days · prev. #247 · best #228
Last updated:

How does royzz play?

Rating 1.20 (from 205 matches) K/R 0.85 ADR 88.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 205 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.25+0.21 · Ø 1.04 better than 92%
Pistol kills per match 3.2 from the last 215
Knife kills 4 in 215 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 36x 4K, 3 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.8+3.7 · Ø 4.1 better than 98%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 69%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +8.4, Win rate +4 pp, ELO +92
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −34 ELO
37 matches · 51% win rate
On Anubis −14 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 −34 ELO, win rate 41%
On Fridays +28 ELO, win rate 39%

royzz loses the most ELO on Ancient: −34 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Inferno
  2. Highest rating in a match: 2.63 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
60% better than 77%
0.88 better than 92%
91.5 better than 88%
1.25 better than 93%
59% of 331 duels better than 85%
40% of 55 situations better than 56%
Ancient37
51% better than 42%
0.79 better than 69%
81.9 right on the average
1.13 better than 76%
50% of 137 duels better than 39%
43% of 30 situations better than 61%
Anubis26
42% better than 14%
0.82 better than 80%
88.0 better than 80%
1.17 better than 85%
43% of 109 duels better than 9%
25% of 24 situations better than 18%
Inferno22
68% better than 84%
0.88 better than 87%
92.8 better than 85%
1.19 better than 72%
70% of 105 duels better than 99%
0% of 12 situations better than 1%
Mirage21
43% better than 15%
0.84 better than 85%
85.3 better than 69%
1.20 better than 89%
62% of 73 duels better than 95%
50% of 16 situations better than 81%
Cache17
53% -
0.87 -
89.5 -
1.24-
59% of 69 duels -
50% of 10 situations -
Nuke12
50% -
0.76 -
79.6 -
1.09-
45% of 44 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How royzz plays

Across 225 matches royzz averages K/R 0.85 and ADR 88.3; the rating across the 205 rated matches is 1.20. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 44% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 117 of 205 matches the rating was 1.10 or higher (57%), in 45 it was below 0.90. In 134 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.31. royzz loses the most ELO on Ancient (−34 ELO, win rate 51%). Things go best on Inferno (+62 ELO, win rate 68%). Match no. 4 of the day goes best: 68% win rate, +38 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +8.4, Win rate +4 pp, ELO +92. Got weaker: Headshots −7 pp. Last 30 days: 23 matches, win rate 70%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.