roxky

Czech Republic
On FACEIT since 2019 287 matches tracked 118 matches in 30 days
ELO ▲ 242
2,067
30-day peak: 2,183
Rank EU
#213,905
Czech Republic #1,786 in Czech Republic
Last updated:

How does roxky play?

Rating 1.02 (from 239 matches) K/R 0.75 ADR 80.5 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 49%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 3.3
Knife kills 5 in 287 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 34%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 42x 4K, 7 aces in 198 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 1.4−2.9 · Ø 4.3 better than 1%
Enemies flashed per round 0.03−0.25 · Ø 0.28 better than 1%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.76, ADR at 81.6
▼ Got worse
Headshots −3 pp, Win rate −6 pp, ELO −110

Oct to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −69 ELO
87 matches · 46% win rate
On Inferno −30 ELO
23 matches · 48% win rate
On Saturdays +36 ELO, win rate 42%

roxky loses the most ELO on Mirage: −69 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 46 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
46% better than 28%
0.73 better than 46%
78.7 better than 39%
1.01 better than 44%
51% of 269 duels right on the average
25% of 40 situations better than 15%
Dust 277
55% better than 61%
0.79 better than 72%
85.7 better than 73%
1.08 better than 64%
57% of 394 duels better than 80%
38% of 29 situations right on the average
Anubis50
50% better than 42%
0.76 better than 60%
81.2 right on the average
1.03 right on the average
52% of 300 duels right on the average
33% of 30 situations better than 40%
Inferno23
48% better than 33%
0.69 better than 28%
76.3 better than 25%
0.89 better than 9%
36% of 96 duels better than 3%
46% of 13 situations better than 74%
Ancient19
53% better than 57%
0.70 better than 29%
71.2 better than 8%
1.00 better than 42%
47% of 94 duels better than 26%
58% of 12 situations better than 89%
Nuke15
40% better than 9%
0.71 better than 26%
75.4 better than 17%
0.93-
48% of 67 duels better than 29%
17% of 6 situations better than 6%
Cache14
57% -
0.78 -
85.6 -
1.07-
64% of 58 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How roxky plays

Across 287 matches roxky averages K/R 0.75 and ADR 80.5; the rating across the 239 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 49% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 95 of 239 matches the rating was 1.10 or higher (40%), in 103 it was below 0.90. In 198 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: November 2026 at 1.09. roxky loses the most ELO on Mirage (−69 ELO, win rate 46%). Things go best on Dust 2 (+102 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, +37 ELO. Improved over the last three months: Rating +0.09. Got weaker: Headshots −3 pp, Win rate −6 pp, ELO −110. Unchanged in recent months: K/R at 0.76, ADR at 81.6. Last 30 days: 118 matches, win rate 51%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.