rox1nol

Kosovo
On FACEIT since 2015 243 matches tracked
Last updated:

How does rox1nol play?

Rating 1.04 K/R 0.76 ADR 85.0 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.2
Knife kills 2 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 45%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 1 ace in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +94
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 84.7
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −157 ELO
64 matches · 55% win rate
On Cache −80 ELO
25 matches · 32% win rate
On Saturdays −94 ELO, win rate 36%

rox1nol loses the most ELO on Anubis: −157 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 3.54 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis64
55% better than 60%
0.77 better than 64%
86.0 better than 73%
1.05 better than 56%
54% of 346 duels better than 65%
56% of 27 situations better than 88%
Mirage45
38% better than 7%
0.78 better than 68%
86.1 better than 74%
1.05 better than 56%
51% of 215 duels better than 47%
43% of 23 situations better than 65%
Ancient36
50% better than 42%
0.80 better than 76%
87.1 better than 76%
1.09 better than 69%
45% of 164 duels better than 15%
25% of 20 situations better than 18%
Inferno34
62% better than 75%
0.77 better than 54%
86.9 better than 69%
1.09 better than 54%
48% of 164 duels better than 23%
29% of 14 situations better than 28%
Dust 231
45% better than 26%
0.79 better than 72%
87.3 better than 78%
1.10 better than 69%
47% of 169 duels better than 26%
58% of 12 situations better than 92%
Cache25
32% -
0.68 -
78.7 -
0.87-
45% of 137 duels -
31% of 13 situations -
Nuke7
29% -
0.71 -
70.2 -
0.97-
52% of 33 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rox1nol plays

Across 243 matches rox1nol averages K/R 0.76, ADR 85.0 and a rating of 1.04. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Inferno with a 62% win rate in 34 matches. In 94 of 243 matches the rating was 1.10 or higher (39%), in 80 it was below 0.90. In 159 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. rox1nol loses the most ELO on Anubis (−157 ELO, win rate 55%). Things go best on Inferno (+86 ELO, win rate 62%). Match no. 3 of the day goes best: 55% win rate, −10 ELO. Improved over the last three months: ELO +94. Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 84.7. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.