rootrat666

Sweden
On FACEIT since 2014 272 matches tracked 41 matches in 30 days
ELO ▼ 33
3,220
30-day peak: 3,338
Rank EU ▼ 806 places
#3,194
SE #102 in SE
30 days · prev. #2,388 · best #2,388
Last updated:

How does rootrat666 play?

Rating 1.15 K/R 0.80 ADR 87.4 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 271 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 84%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 37%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.1
Knife kills 5 in 271 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 81%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 32x 4K, 3 aces in 197 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
Rating at 1.14, ELO at 3,220
▼ Got worse
K/R −0.05, ADR −4.8

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Slightly above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −143 ELO
76 matches · 53% win rate
In match 4 of the day −135 ELO
35 matches · 46% win rate
Between 18:00 and 24:00 −70 ELO, win rate 53%
On Tuesdays −28 ELO, win rate 47%

rootrat666 loses the most ELO from match 5 of the day: −143 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Cache
  2. Highest rating in a match: 2.53 · Mirage
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 60%
0.84 better than 82%
92.1 better than 89%
1.18 better than 82%
54% of 384 duels better than 58%
30% of 47 situations better than 23%
Cache58
72% better than 87%
0.77 better than 40%
83.8 better than 42%
1.15 better than 59%
56% of 226 duels right on the average
45% of 40 situations better than 63%
Inferno49
55% better than 30%
0.79 better than 55%
84.7 better than 50%
1.14 better than 55%
51% of 269 duels better than 25%
33% of 24 situations better than 34%
Nuke44
55% better than 37%
0.81 better than 70%
88.0 better than 74%
1.13 better than 67%
57% of 244 duels better than 70%
33% of 36 situations better than 33%
Ancient14
64% -
0.81 -
87.6 -
1.13-
48% of 79 duels -
45% of 11 situations -
Dust 214
21% -
0.70 -
79.2 -
0.95-
52% of 69 duels -
17% of 6 situations -
Anubis13
54% -
0.82 -
88.9 -
1.16-
51% of 59 duels -
33% of 6 situations -
Vertigo7
71% -
0.92 -
94.7 -
1.37-
52% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rootrat666 plays

Across 271 matches rootrat666 averages K/R 0.80, ADR 87.4 and a rating of 1.15. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 51% headshots. The strongest map is Cache with a 72% win rate in 58 matches. In 155 of 271 matches the rating was 1.10 or higher (57%), in 65 it was below 0.90. In 197 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.18. rootrat666 loses the most ELO from match 5 of the day (−143 ELO, win rate 53%). Things go best on Cache (+243 ELO, win rate 72%). Match no. 3 of the day goes best: 84% win rate, +210 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: K/R −0.05, ADR −4.8. Unchanged in recent months: Rating at 1.14, ELO at 3,220. Last 30 days: 41 matches, win rate 56%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.