rooni195

Poland
On FACEIT since 2015 145 matches tracked 31 matches in 30 days
ELO ▲ 188
2,204
30-day peak: 2,204
Rank EU
#142,114
Poland #7,816 in Poland
Last updated:

How does rooni195 play?

Rating 1.11 K/R 0.82 ADR 91.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 145 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 39x 4K, 5 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether rooni195 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 128 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.95
MayJunJulAugSepOctNov

Best month: November 2026 with 0.95.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −46 ELO
23 matches · 43% win rate
On Dust 2 −18 ELO
30 matches · 67% win rate
Between 18:00 and 24:00 −59 ELO, win rate 48%
On Wednesdays +67 ELO, win rate 46%

rooni195 loses the most ELO on Anubis: −46 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 41 · Dust 2
  4. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
62% better than 85%
0.83 better than 86%
92.4 better than 91%
1.14 better than 82%
57% of 288 duels better than 81%
45% of 20 situations better than 72%
Dust 230
67% better than 93%
0.90 better than 96%
100.2 better than 98%
1.25 better than 95%
57% of 145 duels better than 81%
35% of 23 situations better than 41%
Anubis23
43% better than 20%
0.86 better than 91%
94.2 better than 94%
1.17 better than 87%
48% of 113 duels better than 32%
54% of 13 situations better than 84%
Ancient18
56% better than 68%
0.70 better than 27%
84.3 better than 64%
0.93 better than 17%
49% of 115 duels better than 37%
0% of 7 situations better than 1%
Inferno10
40% -
0.84 -
87.1 -
1.13-
44% of 34 duels -
40% of 5 situations -
Nuke6
33% -
0.65 -
82.2 -
0.92-
44% of 27 duels -
0% of 2 situations -
Cache5
20% -
0.55 -
72.7 -
0.67-
36% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rooni195 plays

Across 145 matches rooni195 averages K/R 0.82, ADR 91.8 and a rating of 1.11. Biggest strength: Damage per round (ADR) at 91.8, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 67% win rate in 30 matches. In 70 of 145 matches the rating was 1.10 or higher (48%), in 49 it was below 0.90. In 134 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: November 2026 at 1.35. rooni195 loses the most ELO on Anubis (−46 ELO, win rate 43%). Things go best on Mirage (+53 ELO, win rate 62%). Match no. 2 of the day goes best: 71% win rate, −7 ELO. Last 30 days: 31 matches, win rate 65%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.