room156

Japan
On FACEIT since 2025 171 matches tracked 20 matches in 30 days
Last updated:

How does room156 play?

Rating 1.05 K/R 0.77 ADR 85.6 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 171 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 52%+2 pp · Ø 50% better than 69%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 15%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (46%).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.03+0.03 · Ø 1.00 better than 70%
Pistol kills per match 2.7
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 68%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 43x 4K, 7 aces in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 11%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 29%
Deaths per round 75%+2 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 7 average
Whether room156 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
29 matches · 28% win rate
In match 3 of the day −2 ELO
23 matches · 35% win rate
Between 18:00 and 24:00 −42 ELO, win rate 39%
On Sundays +52 ELO, win rate 36%

room156 loses the most ELO on Anubis: −27 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 61%
0.77 better than 73%
85.4 better than 79%
1.07 better than 74%
49% of 312 duels better than 44%
36% of 33 situations right on the average
Anubis29
28% better than 3%
0.74 better than 64%
85.3 better than 83%
0.98 better than 42%
51% of 188 duels better than 55%
15% of 13 situations better than 6%
Dust 228
68% better than 95%
0.77 better than 76%
83.8 better than 74%
1.08 better than 77%
53% of 144 duels better than 69%
36% of 11 situations better than 45%
Nuke17
47% better than 28%
0.78 better than 65%
85.4 better than 72%
1.06 better than 60%
54% of 108 duels better than 65%
22% of 9 situations better than 17%
Cache12
42% -
0.88 -
92.1 -
1.22-
54% of 59 duels -
75% of 4 situations -
Ancient9
11% -
0.71 -
83.9 -
0.87-
57% of 69 duels -
0% of 2 situations -
Inferno4
25% -
0.86 -
92.3 -
1.11-
50% of 24 duels -
-
Vertigo4
0% -
0.71 -
84.7 -
0.95-
50% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How room156 plays

Across 171 matches room156 averages K/R 0.77, ADR 85.6 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 93% of level 7 players. Most room to improve: Utility damage per round at 2.2, better than only 11% of level 7 players. Averages 16.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 67 of 171 matches the rating was 1.10 or higher (39%), in 61 it was below 0.90. In 171 matches with detailed stats: 43 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. room156 loses the most ELO on Anubis (−27 ELO, win rate 28%). Things go best on Mirage (+129 ELO, win rate 53%). Match no. 1 of the day goes best: 55% win rate, +12 ELO. Last 30 days: 20 matches, win rate 35%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.