romyu

Lithuania
On FACEIT since 2014 192 matches tracked 49 matches in 30 days
ELO ▼ 8
2,151
30-day peak: 2,159
Rank EU
#166,896
Lithuania #1,279 in Lithuania
Last updated:

How does romyu play?

Rating 1.01 K/R 0.72 ADR 80.2 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 40%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 2.8
Knife kills 1 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 0 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.5, Headshots at 51%
▼ Got worse
ELO −60

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
45 matches · 51% win rate
In match 2 of the day +25 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −18 ELO, win rate 40%
On Wednesdays −1 ELO, win rate 39%

romyu loses the most ELO on Mirage: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 2.23 · Ancient
  4. Most kills in a match: 33 · Inferno

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 48%
0.70 better than 31%
78.7 better than 39%
0.98 better than 33%
46% of 178 duels better than 22%
36% of 33 situations better than 44%
Dust 240
58% better than 72%
0.75 better than 56%
81.7 better than 55%
1.06 better than 59%
48% of 147 duels better than 32%
33% of 24 situations better than 37%
Inferno29
38% better than 13%
0.75 right on the average
80.9 better than 40%
1.06 right on the average
57% of 90 duels better than 72%
50% of 16 situations better than 74%
Ancient27
52% right on the average
0.73 better than 43%
82.4 better than 55%
0.97 better than 28%
51% of 91 duels better than 45%
50% of 20 situations better than 80%
Anubis21
43% better than 23%
0.74 right on the average
84.4 better than 67%
1.01 better than 42%
49% of 70 duels better than 33%
38% of 21 situations right on the average
Nuke16
38% better than 9%
0.72 better than 31%
76.4 better than 26%
1.01 better than 34%
41% of 66 duels better than 7%
29% of 14 situations better than 22%
Cache13
46% -
0.67 -
75.7 -
0.91-
49% of 45 duels -
18% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How romyu plays

Across 192 matches romyu averages K/R 0.72, ADR 80.2 and a rating of 1.01. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Dust 2 with a 58% win rate in 40 matches. In 66 of 192 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 171 matches with detailed stats: 35 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. romyu loses the most ELO on Mirage (−25 ELO, win rate 51%). Things go best on Inferno (+57 ELO, win rate 38%). Match no. 1 of the day goes best: 61% win rate, +49 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −60. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.5, Headshots at 51%. Last 30 days: 49 matches, win rate 51%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.