romanc361

Poland
On FACEIT since 2026 336 matches tracked 204 matches in 30 days
ELO ▲ 264
3,196
30-day peak: 3,222
Rank EU ▲ 5,203 places
#4,422
Poland #235 in Poland
30 days · prev. #9,625 · best #3,996
Last updated:

How does romanc361 play?

Rating 1.26 K/R 0.90 ADR 95.1 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 336 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 58%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 2.9
Knife kills 6 in 336 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.6%).

2K rounds 16.7%+3.1 pp · Ø 13.6% better than 96%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 103x 4K, 14 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.15−0.17 · Ø 0.32 better than 6%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether romanc361 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 336 matches, all from the last 3 months.

Kills per round (K/R)

0.86
SepOctNov

Best month: September 2026 with 0.96.

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −195 ELO
32 matches · 31% win rate
On Dust 2 −152 ELO
62 matches · 45% win rate
Between 0:00 and 6:00 +85 ELO, win rate 48%
On Fridays −28 ELO, win rate 47%

romanc361 loses the most ELO in match 3 of the day: −195 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 10 wins in a row · Aim_fair
  3. Most kills in a match: 44 · Mirage
  4. Highest rating in a match: 2.86 · Dust 2

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
59% better than 69%
0.91 better than 95%
96.8 better than 96%
1.27 better than 94%
57% of 524 duels better than 76%
37% of 65 situations better than 44%
Ancient64
55% right on the average
0.90 better than 94%
95.2 better than 93%
1.25 better than 93%
55% of 275 duels better than 66%
27% of 49 situations better than 22%
Dust 262
45% better than 18%
0.85 better than 85%
91.1 better than 86%
1.17 better than 77%
52% of 235 duels better than 46%
35% of 34 situations better than 38%
Anubis49
51% better than 37%
0.91 better than 96%
95.1 better than 95%
1.29 better than 96%
59% of 223 duels better than 83%
51% of 37 situations better than 82%
Inferno17
65% better than 59%
0.99 better than 97%
99.5 better than 90%
1.43 better than 97%
61% of 62 duels better than 71%
50% of 8 situations better than 73%
Cache15
80% better than 96%
0.92 better than 91%
92.8 better than 82%
1.36 better than 94%
57% of 70 duels better than 65%
71% of 7 situations better than 98%
Nuke15
67% better than 80%
0.99 better than 98%
103.8 better than 99%
1.37 better than 97%
61% of 76 duels better than 85%
14% of 7 situations better than 6%

Compared with players on the same level who have at least 15 matches on the map.

How romanc361 plays

Across 336 matches romanc361 averages K/R 0.90, ADR 95.1 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 95.1, better than 96% of level 10 · 3,000-3,499 ELO players. Averages 19.4 kills per match with 54% headshots. The strongest map is Cache with a 80% win rate in 15 matches. In 211 of 336 matches the rating was 1.10 or higher (63%), in 74 it was below 0.90. In 336 matches with detailed stats: 103 4Ks and 14 aces. Best month by rating: September 2026 at 1.38. romanc361 loses the most ELO in match 3 of the day (−195 ELO, win rate 31%). Things go best on Ancient (+182 ELO, win rate 55%). Match no. 1 of the day goes best: 66% win rate, +26 ELO. Last 30 days: 204 matches, win rate 51%, net ELO +308.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.