rom4ikRR

Norway
On FACEIT since 2022 67 matches tracked 25 matches in 30 days
Last updated:

How does rom4ikRR play?

Rating 1.12 K/R 0.79 ADR 82.2 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 67 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 25%+13 pp · Ø 12% better than 93%
K/D 1.12+0.09 · Ø 1.03 better than 77%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 68%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 12x 4K, 3 aces in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +11 pp, ELO +565
= Stayed the same
K/R at 0.79, Rating at 1.11, ADR at 82.0
▼ Got worse
Headshots −9 pp

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.82
JanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.79 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 2.12 · Nuke

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
74% better than 98%
0.78 better than 69%
80.8 better than 51%
1.11 better than 75%
69% of 107 duels better than 99%
35% of 17 situations better than 40%
Dust 217
53% better than 59%
0.75 better than 55%
79.0 better than 39%
1.07 better than 62%
53% of 93 duels better than 61%
0% of 7 situations better than 1%
Ancient10
60% -
0.85 -
88.0 -
1.15-
59% of 44 duels -
67% of 9 situations -
Anubis10
50% -
0.79 -
82.9 -
1.09-
62% of 39 duels -
0% of 2 situations -
Nuke4
50% -
0.82 -
79.0 -
1.17-
36% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rom4ikRR plays

Across 67 matches rom4ikRR averages K/R 0.79, ADR 82.2 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 44% headshots. The strongest map is Mirage with a 74% win rate in 23 matches. In 31 of 67 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 63 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: August 2026 at 1.18. Things go best on Mirage (+28 ELO, win rate 74%). Improved over the last three months: Win rate +11 pp, ELO +565. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 82.0. Last 30 days: 25 matches, win rate 60%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.