rockStyX

Russia
On FACEIT since 2015 163 matches tracked 19 matches in 30 days
ELO
3,546
30-day peak: 3,546
Rank EU ▼ 534 places
#1,075
Russia #310 in Russia
30 days · prev. #541 · best #541
Last updated:

How does rockStyX play?

Rating 1.07 (from 134 matches) K/R 0.72 ADR 77.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 133 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 51%−3 pp · Ø 54% better than 21%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so right on the average (1.12).

Headshot rate 54%+1 pp · Ø 53% better than 48%
AWP share of kills 0%−13 pp · Ø 13% better than 1%
K/D 1.120.00 · Ø 1.12 right on the average
Pistol kills per match 2.7
Knife kills 2 in 163 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so well below the average (2.6).

2K rounds 12.8%−1.5 pp · Ø 14.3% better than 11%
3K rounds 4.0%−0.7 pp · Ø 4.7% better than 21%
MVPs per match 2.2−0.4 · Ø 2.6 better than 11%
4Ks and aces 13x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 33%
Enemies flashed per round 0.45+0.12 · Ø 0.33 better than 81%
Deaths per round 64%−6 pp · Ø 70% better than 93%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Rating +0.06, Win rate +13 pp, ELO +147
= Stayed the same
K/R at 0.73, ADR at 79.1
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.70). Clearly below the average (0.79).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +4 ELO
21 matches · 38% win rate
In match 2 of the day +92 ELO
39 matches · 54% win rate
Between 12:00 and 18:00 +142 ELO, win rate 49%
On Wednesdays +35 ELO, win rate 48%

rockStyX loses the most ELO in match 3 of the day: +4 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.18 · Anubis

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 55%
0.73 better than 17%
77.3 better than 11%
1.02 better than 16%
50% of 142 duels better than 21%
38% of 29 situations better than 45%
Ancient28
54% better than 34%
0.73 better than 20%
79.5 better than 22%
1.08 better than 36%
49% of 77 duels better than 20%
44% of 18 situations better than 63%
Nuke20
75% better than 94%
0.78 better than 61%
82.4 better than 52%
1.22 better than 90%
52% of 42 duels right on the average
65% of 17 situations better than 94%
Anubis19
79% better than 95%
0.74 better than 26%
76.6 better than 13%
1.13 better than 55%
41% of 49 duels better than 2%
20% of 5 situations better than 10%
Dust 219
42% better than 8%
0.63 better than 1%
69.7 better than 1%
0.96 better than 5%
35% of 46 duels better than 1%
44% of 9 situations better than 60%
Inferno18
61% better than 74%
0.74 better than 41%
80.2 better than 37%
1.13-
63% of 56 duels better than 88%
20% of 10 situations better than 8%
Overpass5
60% -
0.68 -
75.5 -
1.70-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rockStyX plays

Across 163 matches rockStyX averages K/R 0.72 and ADR 77.4; the rating across the 134 rated matches is 1.07. Biggest strength: Deaths per round at just 64% (lower is better), better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 7% of level 10 · 3,500+ ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Anubis with a 79% win rate in 19 matches. In 56 of 133 matches the rating was 1.10 or higher (42%), in 46 it was below 0.90. In 92 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. rockStyX loses the most ELO in match 3 of the day (+4 ELO, win rate 38%). Things go best on Ancient (+206 ELO, win rate 54%). From match no. 5 of the day on, things go best: 86% win rate, +148 ELO. Improved over the last three months: Rating +0.06, Win rate +13 pp, ELO +147. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.1. Last 30 days: 19 matches, win rate 68%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.