robseN

Germany
On FACEIT since 2015 277 matches tracked 66 matches in 30 days
Last updated:

How does robseN play?

Rating 1.16 K/R 0.83 ADR 90.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 277 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 17%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.17+0.13 · Ø 1.04 better than 81%
Pistol kills per match 2.7
Knife kills 5 in 277 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.5%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 96%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 56x 4K, 8 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.1, Win rate +7 pp, ELO +227
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.87 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −239 ELO
71 matches · 38% win rate
On Ancient −184 ELO
100 matches · 51% win rate
Between 6:00 and 12:00 −176 ELO, win rate 41%
On Thursdays −46 ELO, win rate 44%

robseN loses the most ELO in match 1 of the day: −239 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Ancient
  4. Highest rating in a match: 2.61 · Ancient

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient100
51% better than 42%
0.87 better than 90%
94.9 better than 93%
1.21 better than 89%
55% of 505 duels better than 65%
31% of 58 situations better than 32%
Anubis67
45% better than 22%
0.78 better than 62%
85.8 better than 67%
1.08 better than 57%
58% of 347 duels better than 79%
33% of 33 situations better than 38%
Inferno43
51% better than 27%
0.88 better than 83%
92.9 better than 79%
1.22 better than 78%
69% of 216 duels better than 97%
32% of 25 situations better than 28%
Nuke32
47% better than 18%
0.81 better than 61%
86.8 better than 62%
1.12 better than 54%
53% of 129 duels better than 48%
40% of 25 situations right on the average
Cache14
50% -
0.84 -
93.9 -
1.14-
66% of 83 duels -
33% of 9 situations -
Mirage12
33% -
0.68 -
74.2 -
0.99-
53% of 58 duels -
40% of 5 situations -
Dust 28
63% -
0.84 -
87.9 -
1.17-
55% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How robseN plays

Across 277 matches robseN averages K/R 0.83, ADR 90.4 and a rating of 1.16. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Inferno with a 51% win rate in 43 matches. In 152 of 277 matches the rating was 1.10 or higher (55%), in 71 it was below 0.90. In 213 matches with detailed stats: 56 4Ks and 8 aces. Best month by rating: September 2026 at 1.26. robseN loses the most ELO in match 1 of the day (−239 ELO, win rate 38%). Things go best in match 3 of the day (+56 ELO, win rate 54%). From match no. 5 of the day on, things go best: 60% win rate, −87 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.1, Win rate +7 pp, ELO +227. Got weaker: Headshots −4 pp. Last 30 days: 66 matches, win rate 52%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.