roboPL

Poland
123 matches tracked
Last updated:

How does roboPL play?

K/R 0.65 ADR 73.4 from 123 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 46%−4 pp better than 19%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 14%−7 pp better than 12%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 5%−5 pp better than 32%
K/D 0.88−0.12 better than 11%
Pistol kills per match 1.9
Knife kills 4 in 123 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.7%−0.4 pp better than 41%
Rounds with 3K 3.0%−0.9 pp better than 15%
MVPs per match 1.8−0.4 better than 9%
4Ks and aces 5x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 45%+10 pp better than 94%
Utility damage per round 6.2+2.0 better than 87%
Enemies flashed per round 0.10−0.17 better than 7%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.04, ADR +4.6
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −3 pp, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.67 (at the start 0.63).

Patterns

From the last 123 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −122 ELO
38 matches · 42% wins
On Anubis −62 ELO
25 matches · 52% wins
Between 18:00 and 24:00 −58 ELO, win rate 46%

roboPL loses the most ELO from match 5 of the day: −122 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.29 · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
52% better than 57%
0.60 better than 5%
70.4 better than 10%
-
44% of 91 duels better than 20%
27% of 15 situations better than 22%
Anubis25
52% better than 57%
0.65 better than 17%
74.5 better than 21%
0.90-
45% of 96 duels better than 23%
36% of 11 situations better than 48%
Dust 219
42% better than 21%
0.71 better than 46%
82.3 better than 65%
-
53% of 70 duels better than 69%
50% of 12 situations better than 81%
Inferno18
56% better than 61%
0.68 better than 40%
72.0 better than 17%
1.29-
52% of 52 duels better than 61%
67% of 12 situations better than 97%
Ancient16
44% better than 31%
0.62 better than 10%
71.7 better than 12%
-
39% of 51 duels better than 6%
50% of 14 situations better than 78%
Nuke10
70% -
0.62 -
69.5 -
0.88-
49% of 35 duels -
40% of 5 situations -
Cache6
50% -
0.65 -
72.4 -
-
67% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How roboPL plays

Biggest strength: Utility with impact at 45%. That is better than 94% of players on level 7. Most room to improve: K/D at 0.88. That is better than only 11% of players on level 7. On average 14.5 kills per match, 43% of them headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 49 matches with detailed stats: 5 4Ks and 1 aces. roboPL loses the most ELO from match 5 of the day (−122 ELO, win rate 42%). Things go best on Mirage (+1 ELO, win rate 52%). Improved over the last three months: K/R +0.04, ADR +4.6. Got weaker: Headshots −3 pp, ELO −121. Unchanged in recent months: Win rate at 52%. Last 30 days: 3 matches, win rate 33%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.