robezi-

Finland
On FACEIT since 2026 172 matches tracked 24 matches in 30 days
Last updated:

How does robezi- play?

Rating 1.19 K/R 0.86 ADR 91.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 172 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 38% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.20+0.15 · Ø 1.05 better than 85%
Pistol kills per match 2.7
Knife kills 3 in 172 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 90%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 40x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 27%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp, ELO +1,253
= Stayed the same
K/R at 0.88, Rating at 1.19, ADR at 91.7
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
26 matches · 58% win rate
In match 4 of the day +6 ELO
20 matches · 50% win rate
Between 18:00 and 24:00 +62 ELO, win rate 49%
On Fridays +10 ELO, win rate 46%

robezi- loses the most ELO on Anubis: −24 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Reached level 10 · Cache
  3. Longest win streak: 10 wins in a row · Ancient
  4. Recorded match no. 100 · Ancient
  5. Most kills in a match: 39 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 66%
0.90 better than 94%
94.9 better than 94%
1.23 better than 91%
57% of 206 duels better than 78%
22% of 18 situations better than 9%
Dust 237
57% better than 63%
0.87 better than 90%
93.6 better than 91%
1.20 better than 85%
48% of 157 duels better than 26%
31% of 16 situations better than 29%
Anubis26
58% better than 62%
0.87 better than 91%
93.9 better than 93%
1.17 better than 82%
63% of 122 duels better than 94%
36% of 14 situations better than 43%
Ancient22
59% better than 69%
0.86 better than 89%
88.0 better than 76%
1.17 better than 83%
56% of 91 duels better than 71%
50% of 8 situations better than 78%
Nuke15
47% better than 22%
0.87 better than 85%
94.1 better than 89%
1.17 better than 73%
63% of 65 duels better than 91%
25% of 4 situations better than 18%
Inferno11
55% -
0.84 -
88.3 -
1.19-
48% of 46 duels -
0% of 2 situations -
Cache8
38% -
0.85 -
86.6 -
1.27-
53% of 36 duels -
43% of 7 situations -
Aim_redline_faceit4
25% -
0.48 -
59.5 -
0.80-
48% of 81 duels -
48% of 81 situations -

Compared with players on the same level who have at least 15 matches on the map.

How robezi- plays

Across 172 matches robezi- averages K/R 0.86, ADR 91.7 and a rating of 1.19. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 19.0 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 22 matches. In 100 of 172 matches the rating was 1.10 or higher (58%), in 47 it was below 0.90. In 153 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: July 2026 at 1.25. robezi- loses the most ELO on Anubis (−24 ELO, win rate 58%). Things go best on Mirage (+55 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, −24 ELO. Improved over the last three months: Win rate +9 pp, ELO +1,253. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.19, ADR at 91.7. Last 30 days: 24 matches, win rate 58%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.