robertdownie

Estonia
On FACEIT since 2024 199 matches tracked 34 matches in 30 days
Last updated:

How does robertdownie play?

Rating 0.99 K/R 0.71 ADR 81.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

2,250-2,499 ELO

Compared with 2,322 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.97−0.07 · Ø 1.04 better than 26%
Pistol kills per match 2.9
Knife kills 3 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 32%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 25x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 90%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, Headshots +3 pp
= Stayed the same
ADR at 82.7, Win rate at 52%
▼ Got worse
ELO −175

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
37 matches · 46% win rate
On Sundays −30 ELO, win rate 39%

robertdownie loses the most ELO in match 2 of the day: −24 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.12 · Nuke
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 66%
0.75 better than 54%
84.3 better than 69%
1.06 better than 59%
49% of 331 duels better than 36%
37% of 38 situations better than 44%
Dust 246
50% better than 42%
0.66 better than 13%
81.8 better than 54%
0.90 better than 9%
46% of 240 duels better than 23%
33% of 24 situations better than 36%
Cache29
55% -
0.71 -
83.8 -
0.98-
50% of 116 duels -
31% of 13 situations -
Nuke19
68% better than 84%
0.78 better than 59%
80.1 better than 41%
1.10 better than 63%
55% of 82 duels better than 62%
38% of 16 situations right on the average
Inferno18
28% better than 1%
0.72 better than 34%
79.4 better than 36%
1.00 better than 26%
43% of 82 duels better than 8%
0% of 10 situations better than 1%
Anubis14
43% -
0.58 -
72.4 -
0.81-
49% of 77 duels -
0% of 3 situations -
Ancient13
62% -
0.73 -
80.8 -
1.03-
50% of 48 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How robertdownie plays

Across 199 matches robertdownie averages K/R 0.71, ADR 81.8 and a rating of 0.99. Biggest strength: Utility damage per round at 6.1, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 74 of 199 matches the rating was 1.10 or higher (37%), in 86 it was below 0.90. In 147 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. robertdownie loses the most ELO in match 2 of the day (−24 ELO, win rate 46%). Things go best on Mirage (+25 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, −5 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, Headshots +3 pp. Got weaker: ELO −175. Unchanged in recent months: ADR at 82.7, Win rate at 52%. Last 30 days: 34 matches, win rate 59%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.