robcy0_111

Belgium
On FACEIT since 2020 169 matches tracked 38 matches in 30 days
Last updated:

How does robcy0_111 play?

Rating 1.05 (from 163 matches) K/R 0.76 ADR 84.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 163 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2
Knife kills 2 in 169 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +9.1, Headshots +2 pp, Win rate +3 pp
= Stayed the same
ELO at 2,586
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −144 ELO
32 matches · 53% win rate
On Dust 2 −59 ELO
42 matches · 48% win rate
On Saturdays −104 ELO, win rate 35%

robcy0_111 loses the most ELO on Anubis: −144 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.46 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 35 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
52% better than 46%
0.77 better than 60%
85.1 better than 67%
1.07 better than 58%
48% of 160 duels better than 28%
42% of 31 situations better than 61%
Dust 242
48% better than 33%
0.72 better than 38%
79.7 better than 41%
1.00 better than 34%
49% of 144 duels better than 33%
50% of 22 situations better than 79%
Ancient33
52% better than 45%
0.78 better than 63%
86.7 better than 72%
1.08 better than 60%
51% of 160 duels better than 47%
67% of 6 situations better than 97%
Anubis32
53% right on the average
0.79 better than 70%
87.3 better than 79%
1.08 better than 61%
58% of 130 duels better than 81%
56% of 16 situations better than 86%
Inferno15
33% better than 3%
0.74 better than 37%
85.0 better than 57%
1.00 better than 20%
48% of 60 duels better than 21%
56% of 9 situations better than 87%
Nuke3
67% -
0.81 -
93.2 -
1.09-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How robcy0_111 plays

Across 169 matches robcy0_111 averages K/R 0.76 and ADR 84.7; the rating across the 163 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 54% headshots. The strongest map is Anubis with a 53% win rate in 32 matches. In 74 of 163 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 103 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: November 2026 at 1.19. robcy0_111 loses the most ELO on Anubis (−144 ELO, win rate 53%). Things go best in match 4 of the day (±0 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +9.1, Headshots +2 pp, Win rate +3 pp. Unchanged in recent months: ELO at 2,586. Last 30 days: 38 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.