robben

HT
226 matches tracked 32 matches in 30 days
ELO ▼ 194
2,370
30-day peak: 2,564
Rank NA ▼ 235 places
#1,703 #1 in HT
30 days · before #1,468 · best #1,468
Last updated:

How does robben play?

Rating 0.94 (from 32 matches) K/R 0.71 ADR 80.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 15%
Opening duels won 48%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 3%−8 pp better than 19%
K/D 1.02−0.01 better than 42%
Pistol kills per match 2.7
Knife kills 9 in 226 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 23x 4K, 0 aces in 170 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 6.3+2.2 better than 92%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +272
= Stayed the same
Headshots at 51%, Win rate at 56%
▼ Got worse
K/R −0.10, ADR −9.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.68 (at the start 0.78).

Patterns

From the last 226 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −59 ELO
44 matches · 64% wins
On Dust 2 −42 ELO
63 matches · 52% wins
On Anubis −25 ELO
20 matches · 45% wins

robben loses the most ELO on Ancient: −59 ELO, 64% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Dust 2
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% better than 47%
0.70 better than 30%
78.3 better than 38%
0.96–
51% of 200 duels level
41% of 34 situations better than 58%
Ancient44
64% better than 84%
0.69 better than 23%
79.9 better than 41%
1.02–
47% of 173 duels better than 24%
37% of 27 situations better than 48%
Mirage43
65% better than 90%
0.72 better than 39%
80.5 better than 48%
0.95–
50% of 187 duels better than 40%
41% of 29 situations better than 57%
Inferno31
77% better than 97%
0.80 better than 66%
88.1 better than 69%
0.80–
52% of 126 duels better than 45%
43% of 14 situations better than 60%
Anubis20
45% better than 27%
0.61 better than 3%
72.7 better than 11%
0.76–
45% of 80 duels better than 14%
50% of 10 situations better than 76%
Cache13
31% –
0.62 –
71.6 –
0.98–
44% of 54 duels –
33% of 9 situations –
Nuke10
0% –
0.79 –
92.0 –
1.12–
46% of 41 duels –
44% of 9 situations –

Compared with players on the same level who have at least 15 matches on the map.

How robben plays

Across 226 matches robben averages K/R 0.71 and ADR 80.3; the rating across the 32 rated matches is 0.94. Biggest strength: Utility damage per round at 6.3. That is better than 92% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 15.7 kills per match, 50% of them headshots. The strongest map is Inferno with a 77% win rate in 31 matches. In 10 of 32 matches the rating was 1.10 or higher (31%), in 14 it was below 0.90. In 170 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: September 2026 at 0.94. robben loses the most ELO on Ancient (−59 ELO, win rate 64%). Things go best on Inferno (+36 ELO, win rate 77%). Improved over the last three months: ELO +272. Got weaker: K/R −0.10, ADR −9.1. Unchanged in recent months: Headshots at 51%, Win rate at 56%. Last 30 days: 32 matches, win rate 44%, ELO balance −133.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.