rmn

Portugal
FACEIT verified 159 matches tracked 39 matches in 30 days
ELO ▲ 221
3,196
30-day peak: 3,222
Rank EU ▼ 307 places
#3,517
PT #45 in PT
30 days · prev. #3,210 · best #3,210
Last updated:

How does rmn play?

Rating 1.07 (from 101 matches) K/R 0.76 ADR 82.2 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 32% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 43%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.8 from the last 146
Knife kills 8 in 146 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 51%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 7x 4K, 1 ace in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.8 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 6.8+2.9 · Ø 3.9 better than 97%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.26, ADR +4.3, Headshots +13 pp, ELO +212
= Stayed the same
K/R at 0.76
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −102 ELO
20 matches · 50% win rate
In match 1 of the day −34 ELO
39 matches · 56% win rate
Between 18:00 and 24:00 +103 ELO, win rate 60%
On Tuesdays +15 ELO, win rate 60%

rmn loses the most ELO in match 4 of the day: −102 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 21 wins in a row · Nuke

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
66% better than 83%
0.73 better than 35%
80.7 better than 41%
0.99 better than 25%
48% of 99 duels better than 23%
54% of 13 situations better than 85%
Dust 231
74% better than 97%
0.77 better than 54%
82.4 better than 51%
1.15 better than 72%
65% of 57 duels better than 95%
33% of 9 situations better than 33%
Cache23
65% better than 70%
0.79 better than 48%
85.0 better than 49%
1.09 better than 39%
49% of 81 duels better than 21%
42% of 12 situations better than 56%
Anubis18
44% better than 15%
0.73 better than 37%
80.0 better than 40%
1.15-
46% of 39 duels better than 17%
33% of 3 situations better than 37%
Nuke16
75% better than 94%
0.80 better than 66%
84.5 better than 60%
1.04-
52% of 27 duels better than 43%
0% of 2 situations better than 1%
Inferno15
60% better than 42%
0.66 better than 6%
75.6 better than 13%
1.08-
56% of 27 duels right on the average
0% of 3 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How rmn plays

Across 159 matches rmn averages K/R 0.76 and ADR 82.2; the rating across the 101 rated matches is 1.07. Biggest strength: Utility damage per round at 6.8, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 52% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 40 of 101 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 65 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. rmn loses the most ELO in match 4 of the day (−102 ELO, win rate 50%). Things go best in match 3 of the day (+143 ELO, win rate 73%). From match no. 5 of the day on, things go best: 80% win rate, +119 ELO. Improved over the last three months: Rating +0.26, ADR +4.3, Headshots +13 pp, ELO +212. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 39 matches, win rate 72%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.