rlfzin

Argentina
On FACEIT since 2015 187 matches tracked 48 matches in 30 days
ELO ▼ 353
1,973
30-day peak: 2,326
Rank SA ▼ 5,304 places
#7,400
30 days · prev. #2,096 · best #2,096
Last updated:

How does rlfzin play?

Rating 1.04 (from 147 matches) K/R 0.74 ADR 81.3 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 147 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 56%+6 pp · Ø 50% better than 88%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 22%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 96%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.08+0.08 · Ø 1.00 better than 75%
Pistol kills per match 2.8
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 61%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 62%
MVPs per match 2.4+0.2 · Ø 2.2 better than 68%
4Ks and aces 17x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 83%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 83.3
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOct

Best month: May 2026 with 0.98. Last 3 months unchanged at 0.76. Slightly above the average (0.72).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −53 ELO
26 matches · 69% win rate
On Mirage −31 ELO
66 matches · 50% win rate
On Saturdays −16 ELO, win rate 44%

rlfzin loses the most ELO on Nuke: −53 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.11 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
50% right on the average
0.70 better than 33%
77.4 better than 36%
1.01 right on the average
55% of 161 duels better than 75%
40% of 30 situations better than 56%
Dust 263
56% better than 69%
0.75 better than 61%
81.1 better than 58%
1.03 better than 54%
57% of 140 duels better than 83%
36% of 39 situations better than 42%
Nuke26
69% better than 86%
0.84 better than 83%
90.0 better than 84%
1.23 better than 91%
58% of 64 duels better than 77%
25% of 12 situations better than 16%
Anubis13
54% -
0.64 -
74.1 -
0.87-
46% of 41 duels -
60% of 5 situations -
Inferno11
27% -
0.82 -
92.6 -
1.04-
58% of 33 duels -
0% of 3 situations -
Ancient4
0% -
0.67 -
74.5 -
0.87-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rlfzin plays

Across 187 matches rlfzin averages K/R 0.74 and ADR 81.3; the rating across the 147 rated matches is 1.04. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 9 players. Averages 16.2 kills per match with 60% headshots. The strongest map is Nuke with a 69% win rate in 26 matches. In 63 of 147 matches the rating was 1.10 or higher (43%), in 59 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.20. rlfzin loses the most ELO on Nuke (−53 ELO, win rate 69%). Things go best from match 5 of the day (+24 ELO, win rate 58%). Match no. 3 of the day goes best: 68% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 83.3. Last 30 days: 48 matches, win rate 42%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.