rizzee66

Japan
On FACEIT since 2026 191 matches tracked 39 matches in 30 days
ELO ▼ 129
2,128
30-day peak: 2,257
Rank SEA ▼ 1,933 places
#4,373
Japan #197 in Japan
30 days · prev. #2,440 · best #1,960
Last updated:

How does rizzee66 play?

Rating 1.13 (from 170 matches) K/R 0.82 ADR 87.0 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 191 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 58%
AWP share of kills 24%+12 pp · Ø 12% better than 92%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 3.9
Knife kills 3 in 191 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 36x 4K, 4 aces in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.83, ADR at 86.9
▼ Got worse
Headshots −6 pp, Win rate −11 pp, ELO −213, First kills −1 pp, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 −67 ELO, win rate 41%

rizzee66 loses the most ELO in match 2 of the day: +1 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.72 · Dust 2
  2. Most kills in a match: 54 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 55%
0.84 better than 88%
87.2 better than 79%
1.13 better than 80%
57% of 396 duels better than 81%
38% of 34 situations right on the average
Dust 246
52% better than 54%
0.85 better than 90%
90.7 better than 89%
1.16 better than 84%
59% of 285 duels better than 88%
28% of 39 situations better than 23%
Ancient22
41% better than 22%
0.79 better than 74%
83.2 better than 64%
1.10 better than 74%
60% of 124 duels better than 90%
47% of 17 situations better than 76%
Anubis14
43% -
0.83 -
86.7 -
1.13-
52% of 75 duels -
0% of 5 situations -
Nuke13
62% -
0.87 -
93.7 -
1.20-
64% of 95 duels -
73% of 11 situations -
Inferno11
18% -
0.78 -
78.6 -
1.08-
53% of 47 duels -
33% of 6 situations -
Cache7
14% -
0.73 -
81.9 -
0.97-
54% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rizzee66 plays

Across 191 matches rizzee66 averages K/R 0.82 and ADR 87.0; the rating across the 170 rated matches is 1.13. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 96 of 191 matches the rating was 1.10 or higher (50%), in 56 it was below 0.90. In 184 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. rizzee66 loses the most ELO in match 2 of the day (+1 ELO, win rate 40%). Things go best on Dust 2 (+107 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, +103 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −6 pp, Win rate −11 pp, ELO −213, First kills −1 pp, Clutch 1v1 −8 pp. Unchanged in recent months: K/R at 0.83, ADR at 86.9. Last 30 days: 39 matches, win rate 41%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.