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rizecchan_

Ukraine
247 matches tracked
Last updated:

How does rizecchan_ play?

Rating 0.88 (from 232 matches) K/R 0.66 ADR 74.7 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 4

Compared with 1,029 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 39%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 15%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 48%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.96).

Headshot rate 39%−4 pp · Ø 43% better than 28%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.86−0.10 · Ø 0.96 better than 19%
Pistol kills per match 1.7
Knife kills 5 in 247 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 11.7%−1.0 pp · Ø 12.7% better than 30%
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 23%
MVPs per match 1.8−0.3 · Ø 2.1 better than 23%
4Ks and aces 18x 4K, 1 ace in 146 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.23).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.3−1.4 · Ø 3.7 better than 18%
Enemies flashed per round 0.04−0.19 · Ø 0.23 better than 3%
Deaths per round 76%+3 pp · Ø 73% better than 24%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +137
= Stayed the same
Rating at 0.86, ADR at 73.2, Headshots at 39%, Win rate at 49%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.52
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.70).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −126 ELO
68 matches · 49% win rate
On Nuke −35 ELO
23 matches · 48% win rate
Between 12:00 and 18:00 −43 ELO, win rate 40%
On Saturdays −61 ELO, win rate 43%

rizecchan_ loses the most ELO on Dust 2: −126 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
49% better than 51%
0.64 better than 24%
75.4 better than 42%
0.84 better than 13%
46% of 303 duels better than 36%
27% of 30 situations better than 24%
Mirage57
51% better than 58%
0.65 better than 29%
74.5 better than 36%
0.88 better than 24%
48% of 236 duels better than 45%
28% of 29 situations better than 26%
Anubis37
51% better than 60%
0.69 better than 41%
74.0 better than 27%
0.95 better than 42%
46% of 125 duels better than 31%
35% of 17 situations right on the average
Ancient33
55% better than 65%
0.61 better than 14%
69.6 better than 13%
0.85 better than 18%
41% of 156 duels better than 16%
18% of 17 situations better than 12%
Nuke23
48% better than 37%
0.68 better than 31%
75.4 better than 35%
0.90 better than 21%
59% of 95 duels better than 90%
38% of 8 situations better than 43%
Inferno17
24% better than 1%
0.68 better than 43%
80.5 better than 65%
0.90 better than 29%
48% of 52 duels better than 41%
17% of 6 situations better than 11%
Cache8
38% -
0.63 -
73.3 -
0.81-
51% of 35 duels -
40% of 5 situations -
Vertigo4
50% -
0.77 -
92.8 -
1.05-
65% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rizecchan_ plays

Across 247 matches rizecchan_ averages K/R 0.66 and ADR 74.7; the rating across the 232 rated matches is 0.88. Most room to improve: Clutch 1v1 won at 29%, better than only 15% of level 4 players. Averages 14.4 kills per match with 39% headshots. The strongest map is Ancient with a 55% win rate in 33 matches. In 55 of 232 matches the rating was 1.10 or higher (24%), in 126 it was below 0.90. In 146 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. rizecchan_ loses the most ELO on Dust 2 (−126 ELO, win rate 49%). Things go best on Anubis (+86 ELO, win rate 51%). Match no. 3 of the day goes best: 55% win rate, −43 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.86, ADR at 73.2, Headshots at 39%, Win rate at 49%. Last 30 days: 2 matches, win rate 50%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.