riphd

New Zealand
On FACEIT since 2016 264 matches tracked 55 matches in 30 days
ELO
1,966
Peak across recorded matches: 2,287
Rank OCE ▼ 348 places
#1,410
30 days · prev. #1,062 · best #996
Last updated:

How does riphd play?

Rating 1.06 (from 214 matches) K/R 0.73 ADR 75.3 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.10+0.08 · Ø 1.02 better than 80%
Pistol kills per match 2.7 from the last 247
Knife kills 7 in 247 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 45%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 48%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 23x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.09, Headshots +8 pp
= Stayed the same
ADR at 77.3
▼ Got worse
Win rate −9 pp, ELO −408

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −70 ELO
30 matches · 53% win rate
On Anubis −26 ELO
48 matches · 46% win rate
On Mondays −75 ELO, win rate 41%

riphd loses the most ELO on Nuke: −70 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Ancient
  2. Highest rating in a match: 2.24 · Anubis
  3. Longest win streak: 13 wins in a row · Nuke

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
53% better than 62%
0.70 better than 35%
74.1 better than 21%
1.02 right on the average
58% of 216 duels better than 88%
27% of 48 situations better than 21%
Anubis48
46% better than 33%
0.72 better than 39%
73.9 better than 17%
1.07 better than 66%
54% of 137 duels better than 69%
31% of 32 situations better than 31%
Dust 242
50% right on the average
0.71 better than 38%
73.6 better than 17%
1.00 better than 43%
52% of 145 duels better than 59%
19% of 31 situations better than 8%
Nuke30
53% better than 44%
0.76 better than 53%
76.0 better than 27%
1.09 better than 61%
65% of 89 duels better than 98%
40% of 20 situations better than 54%
Ancient27
56% better than 66%
0.79 better than 75%
80.6 better than 48%
1.16 better than 92%
54% of 78 duels better than 68%
41% of 27 situations better than 60%
Cache20
50% -
0.72 -
75.2 -
1.04-
46% of 67 duels -
24% of 17 situations -
Inferno7
29% -
0.65 -
67.0 -
0.98-
21% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How riphd plays

Across 264 matches riphd averages K/R 0.73 and ADR 75.3; the rating across the 214 rated matches is 1.06. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 15.9 kills per match with 61% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 92 of 243 matches the rating was 1.10 or higher (38%), in 88 it was below 0.90. In 173 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. riphd loses the most ELO on Nuke (−70 ELO, win rate 53%). Things go best on Mirage (+87 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, −53 ELO. Improved over the last three months: K/R +0.04, Rating +0.09, Headshots +8 pp. Got weaker: Win rate −9 pp, ELO −408. Unchanged in recent months: ADR at 77.3. Last 30 days: 55 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.